Hello, I'm Ben Houge, an internationally active American artist operating at the nexus of music composition, gastronomy, video games, performance, sound installation, and digital art. In addition to my art practice, I have been working in the game industry since 1996, and I teach music technology in the Electronic Production and Design department at Berklee College of Music. In the fall of 2015 I returned to the Boston area after living in Valencia, Spain, for two years, where I was helping to launch the Music Production, Technology, and Innovation master's program at Berklee's new campus there. For more details, check out my full bio, or to see what I've been up to lately, check out the news page or visit my blog.
Here are some recent highlights:
- My main project these days is a series of multisensory dining events that I call food operas, in which I collaborate with chefs to create a real-time musical accompaniment to a meal. More about that project is at audiogustatory.com. The next one is in St. Paul, MN, in October!
- I presented "Ornithological Blogpoem," as setting of a poem by Elisa Gabbert for choir and audience mobile devices, at the Second Web Audio Conference at Georgia Tech in April 2016.
- I organized a concert and performed with computer music pioneer Carl Stone in March 2016.
- I gave a presentation entitled “Beyond Middleware: Thinking like a Programmer,” at the Game Developers Conference in San Francisco in March 2016.
- I unveiled a new, seven-channel, real-time sound installation entitled Night Signals at the ILLUMINUS Festival in Boston in October 2015, which was attended by over 30,000 people.
- I've presented my composition The Tomb of the Grammarian Lysias, a setting of a poem by Constantine P. Cavafy for voice and audience members' mobile devices, at the joint International Computer Music Conference/Sound and Music Computing Conference (Athens 2014), Music Acoustica (Beijing 2014), the First Web Audio Conference (Paris 2015), and the 21st International Symposium on Electronic Art (Vancouver 2015).
- In June 2015, I organized the Vox Festival, in collaboration with colleagues at the Universitat Politècnica de València, bringing computer music pioneer John Chowning back to Valencia for a series of presentations and concerts, his first visit since 1953. Read about it in Sound on Sound!
- I composed an algorithmic soundtrack for the dance performance Please Be Seated by UK-based New Movement Collective, performed at Southbank Centre in London, Royal Theatre Winchester, La Rambleta in Valencia, and the Centro Cultural de Picanya in 2014.
- I gave a talk on "Optimizing Audio for Mobile Development" at the Game Developers Conference in Shanghai in October 2014.
- I presented a talk on my food opera project entitled "Food Opera: An Approach to Scoring Everyday Life" at TEDx Berklee Valencia on June 21, 2014.
- My choral work "Was ist heilig" was commissioned and premiered by Emmanuel Church in Boston on July 28, 2013.
- I've presented two papers on my work at the MUME 2012 and MUME 2013 conferences on musical metacreation.
My sound installation Landscape with Water and Woodblocks was exhibited at OV Gallery in Shanghai in September 2012.
I organized a pretty packed game music concert
at Berklee in September 2012.
- During summer 2012, my real-time data visualization piece Cycles, Tides, and Seasons ran at the Boston Harbor Islands Pavilion.
- My seven-channel video piece, Model Lightbox, was in rotation at the Boston Convention and Exhibition Center in 2012.
My real-time video piece Shanghai Traces ran at
The Glamour Bar in Shanghai from 2010 to 2015.
My choral work "Lao Zhang" was premiered by Dale Warland at the Chorus America conference in June 2012.
I was an artist in residence at MIT in February 2012.
I lived in Shanghai, China, from 2004 to 2010, where I was very active in the underground sound community;
I returned for several performances and events in July/August 2012 and again in the fall of 2014.
I headed up audio for Tom Clancy's EndWar
and other projects
at Ubisoft Shanghai
- I composed the soundtrack for the RPG Arcanum: Of Steamworks and Magick Obscura, one of my many projects during the seven years I developed audio for games at Sierra from 1996-2003.
This site and all text, sounds, and images contained herein
© 2001-2016 Ben Houge unless otherwise noted. All rights reserved.