The Most Relaxing Blog Post…Ever!

June 1st, 2009

I visited my favorite massage parlor, 龍之道, yesterday. I’m not sure I want to publicize the address, as I generally prefer to be the only bloated foreigner in the joint, but they provide rigorous Chinese massage, medically sound, with skilled practitioners, and the whole array of treatments (incl. hot cups) available as necessary, none of this froofy Dragonfly shizznit.

The only problem was the music. I think they must hand out a complimentary CD of English language adult contemporary dreck when you pick up your business license in Shanghai. Those who have been here a while can fill in this list on their own, but all the classics were in full effect during our hour and a half visit:

The Eagles, Hotel California
Phil Collins, Another Day in Paradise
Whitney Houston, I Will Always Love You
Celine Dion, The Power of Love
Simon & Garfunkel, The Sound of Silence [actually, I like this one]
Michael Bolton, When a Man Loves a Woman
Bryan Adams, Everything I Do (I Do It for You)

We made a little game of guessing the next tune, and I was afraid I’d lose until they played Richard Marx’s “Right Here Waiting” as we walked out. (I never heard “My Heart Will Go On,” but I did doze off for a bit.)

I’ve long thought that a massage parlor is an ideal place to implement some of my ideas for indefinitely continuing music (just like in a videogame), totally ambient (no pre-rendered dramatic climaxes), non-looping, real-time deployed. It’s still a back burner project, but I’ve been hoarding ideas for Project Dragonfly for at least a year now. Stay tuned; it’s gonna be absolutely, unequivocally gorgeous.

Compiling this list reminded me that way back when I did that interview with Morgan for SmartShanghai, I shared my Chinese experimental music starter kit, which didn’t make the final edit of the already exhaustively comprehensive interview (I’m still so impressed that Morgan took the time to transcribe all that babbling).

So here ya go, my Chinese underground/experimental music starter kit (which admittedly betrays a marked ambient bent):

Li Jianhong 李剑鸿 + 10, See You New World (2Pi)
718, An (Kwanyin)
Lin Zhiying 林志英, [I actually can't tell what the title of this thing is; might be "II," and the label might be "21 Floor;" album art is B&W photo of a lot of people going over a bridge with umbrellas and a TV in a vacant lot]
Wang Changcun 王长存, Parallel Universe (Post-Concrete)
AITAR II, B6 and MHP (Isolation Music)
V.A., Music for Shopping Malls (Kwanyin) [featuring Zafka, Yan Jun 颜峻, and 718, and Eric Satie]
V.A., Landscape 2 (Shanshui)
V.A., The Sound of Silence Project (Reconfiguration)
And one of Torturing Nurse’s 9,382,521 CD’s; I’ve given out the one they did with Tokyo-based Polish noise artist Zbigniew Karkowski and Hong Kong-based Dickson Dee a few times as gifts, “Penetration” (PACrec)

Now the bad news: last time I was at Sugar Jar in Beijing, I wanted to pick a bunch of these up as a gift for a friend of mine (the fine composer Kevin Siegfried), and most of them are now out of print. So if you ever see ‘em, snag ‘em!

BTW, when I read that SmartShanghai interview for the first time, I had a mad impulse to annotate and expand and fill in some of the gaps, but I resisted, seeking to preserve the integrity of the barroom ramble it was. Now that some time has elapsed, in an effort to wring more mileage out of it in the time-honored tradition of the director’s cut, I would offer the following additional comments:

I got distracted by some other idea and totally skirted the question about being proud of my work on EndWar, but yes, I am quite proud of my work on that game. I think it’s a great game, and I think it includes some technological innovations in the sound department that hold great relevance for the industry at large. Hurrah for EndWar!

I started to answer the question about what exactly I was doing at Ubisoft with a long answer about how my previous roles led up to my most recent role, but then I got lost my train of thought. But the short answer would be that I was the lead audio guy on the project, and my job was to convey and support the primary vision for the game in sound. Read all about it here.

I might have clarified that the original lead singer of Petra, Greg Hough, lasted only one and a half albums, soon to be replaced by Greg X. Volz.

Had I considered the question a little more closely, I probably would have said that classical music is the midpoint between Christian rock and Torturing Nurse, rather than INXS, and then I would have blabbed on about extracting the creative impulse from its varying manifestations and achieving some kind of enlightenment that encompasses all sound as music or some such drivel. I also feel bad that I didn’t give Depeche Mode appropriate props as an influence in this interview, and perhaps also Michael W. Smith.

And I flubbed the details of my frustration with those damn Elvis Costello reissues. The first reissues (of all the pre-Warner Bros. stuff, during which time he was handled differently in the UK and the US) were done by Rykodisc, as single disks with bonus tracks appended. Then Rhino did 2 CD remastered editions (which also included his Warner Bros. releases), and now Universal is re-re-re-releasing all the pre-Warners stuff. I have This Year’s Model on cassette, LP, and Rykodisc CD, not to mention the Warner Bros. release of All This Useless Beauty as well as the Rhino reissue. In general all the bonus material consists of rough demos, too, which in most cases only tarnish the final versions. There are not nearly enough rare B-sides, especially from Mighty Like a Rose. And can you even get “A Drunken Man’s Praise of Sobriety” anywhere anymore? Although I would love to get my hands on that short, live, promotional EP he did with the Brodsky Quartet following The Juliet Letters, which had a Beach Boys tune and some Tom Waits, I believe. What was the question again?

The Return of Synth-pop

May 25th, 2009

Allow me to share a few words concerning my synth-pop debut at the sold-out Antidote Electronic Music Festival in the Shanghai water town suburb of Zhujiajiao last Saturday.

This was the first time I’ve done a solo set like this since a three-song open mic night performance at the Art Bar in Seattle on July 17, 1997. And by “set like this” I mean full-on synth-pop, with me singing and playing some keyboard parts live on top of bright, intricate, rhythmic backing tracks (essentially the Depeche Mode recipe).

First step was to properly record all of the songs, and the last one, “Prebound,” was finished just over a week before the festival. I’ve started doing three mixes of each new song I record: one full version, one karaoke version (you never know), and one “music minus one” version, in which I mute the main keyboard tracks that I want to play live.

Once all five songs in my short set were written and recorded, I wrote three patches in Max/MSP to help me pull them off live.

The first patch behaves very similarly to Windows Media Player or Winamp or whatever: simple transport controls (play, stop, pause, resume), with a big slider at the bottom to instantly access any part of the song (primarily for rehearsing). I use this to play back the “music minus one” mix.

Then I wrote a simple sample-playback synth in Max. I wasn’t about to haul all of my synthesizers out and set them up on stage, so I sampled the eight or so sounds I required. When MIDI note information comes in from my five octave M-Audio Axiom keyboard controller (connected via USB), my program maps the sampled notes across the full keyboard range, with a simple attack/decay envelope applied. The result is generally not quite as dynamic or vibrant as the original sound, but close enough.

Last I wrote a patch that would track my current position in each song and load different sounds into my sampler at the necessary times. (My playback patch outputs the current song position in milliseconds, making this pretty easy to do.) If you start playing in the middle of a song, it’s smart enough to look back and see what the current patch should be and load that. I didn’t use any of Max’s sequencing objects for this, just a simple collection.

None of this sounds super impressive, I guess. Altogether it probably took me about four days to do. I suppose a lot of people would have done this in a sequencer like Cubase, and I imagine that could work well enough (although I find Cubase a terrible patch librarian). The main advantage for me was that everything could be completely automated, so that on stage I just had to type 1, 2, 3, 4, or 5 to load one of my five songs, the hit the space bar to start, and all of my patch changes happened automatically, so I could focus instead on singing in tune.

The show went alright, not bad for a matinee. I was up first, so folks were still trickling in, but those who were there seemed to dig it well enough. There were a few flubs that I need to iron out with more practice. It was a terrible idea to follow “口口口口口口口口” with “Prebound;” after shouting at the top of my voice, it was very hard to keep that low falsetto in tune. Also, I borrowed a keyboard stand (from the friendly folks over at Resist! Resist!, resplendent in their fine debut performance!), and it was a little short for me, so my whole posture felt out of whack (though I tried to pass it off as an intentionally splayed and petulant rock stance); it was really silly of me not to practice and perform with my own keyboard stand.

Next steps: practice, buy my own keyboard stand, add more songs to the set, and update my sampler to handle keyboard splits! Then when all that’s solid, I’m going to work on real-time algorithmically generated visuals, but that’s a ways off, I think.

Big thanks to Michael and the Antidote crew for inviting me to participate, a super swell time!

口口口口口口口口

May 8th, 2009

Hey, check out my new song, “口口口口口口口口.”

Perhaps some explanation is in order, especially for those readers living outside China (such as the Russian spambots that frequent my blog—hi, fellas!). The Chinese character 口 is written “kou” in Chinese pinyin, and it’s pronounced like “comb” without the “mb.” It’s pronounced with a falling-rising tone, classified as the third of Mandarin’s four tones. Especially when first learning Chinese, I would sometimes involuntarily bob my head while speaking to help me reproduce the proper inflection.

I’m no professional etymologist, but basically 口 represents a kind of archetype mouth. It’s not used to refer to the mouth of a person (that would be 嘴, or zui, also third tone), but it’s used for doors (门口), entrances and exits (进口 and 入口, respectively), mouths of rivers, and such. It also functions as a component (or “radical”) of more complicated characters, usually indicating that the character has something to do with the mouth (as in the aforementioned 嘴), or that it’s an interjection of some kind.

Most foreigners living China will be familiar with the phenomenon of receiving a Chinese text message on a phone that doesn’t recognize Chinese characters. The text is therefore displayed as a series of boxes, which, as the astute reader will have noted, closely resembles the character 口. So I used to make a little joke of feigning ignorance on the subject, delighting myself and friends with the apparent ability to read a text message comprised entirely of 口’s. And that, pretty much, is the idea behind this song.

That’s Torturing Nurse’s Xu Cheng 徐程 on guitar. I wanted to do a noise solo, thinking about garbled communications and such, and while pondering how to accomplish this, I decided, well, why not just turn to the pros? I had gone to Xu Cheng’s house for a Torturing Nurse rehearsal in 2006 (Torturing Nurse being Shanghai’s seminal noise band, who just celebrated their 5th birthday 2 weeks ago) and recorded some of his guitar playing for the piece Mobile 3 that I performed at that year’s 2Pi Festival in Hangzhou. I asked Xu Cheng if I could reappropriate some of this material for this song, and he graciously agreed. I think it fits the song super well (in fact, I think the end result is probably more successful than Mobile 3).

I had a bit of an agenda for harmony in this song. A lot of pop music I hear seems to rely on volume, distortion, and aggressive delivery to convey, you know, angst or tension or whatever. But to me, harmony is the real source of angst in, for example, Nirvana’s best songs, distinguishing them from, you know, Warrant, or so many punk bands that posture angst on top of common practice era chord progressions that could have been lifted right from the pages of Mozart. So especially given that my sound palette mostly revolves around shiny synthesizer tones, I wanted to try to get the frustration and uncertainty of the song across harmonically.

The song is basically built around a whole tone scale, though I switch whole tone scales a few times. This shifting between whole tone scales (there are only two) happens with increasing frequency in the longer, louder second verse section, trying to settle into something that won’t be pinned down, but at the very end approximating enough of a major scale to suggest a half cadence. There’s usually a constant drone in the background, and tension derives from these two musical ideas trying to fit together somehow, to forge some meaningful relationship. I think this is the neat thing about harmony; it’s not just a metaphor for something not fitting in; it is literally the same thing.

At the same time there’s only one chord type in the whole song, a major triad, and it’s always presented in root position. I did something similar in “Hack Coo!” from Stranger Personals, a setting of personal ads from The Stranger for voice and piano, where almost defiantly optimistic major chords are lost in a cascade of other notes, depriving them of their tonal moorings. Since the roots of the chords conform to alternating whole tone scales, but the chord type is major, the hegemony of the whole-tone scale is constantly being thwarted by the fifth of the chord. At the same time, the constant transposition of this immutable voicing causes harmony to move towards the realm of timbre (like a pipe organ, or Ravel’s doubling of horn with piccolos on the upper partials in Bolero), so that the chord starts to fuse into a single musical entity.

The bridge breakdown is the only part of the song that exists entirely in a whole tone scale, with no perfect fifths to get in the way. While this keeps it from resolving in a traditional tonal way, the fact that it belongs all to one scale provides a kind of respite from the conflicts of the rest of the song, creating this brief cocoon of tentative intimacy before exploding again.

Around the time of his death earlier this year, I was rereading George Perle’s The Listening Composer, in which he points out the prominent role that symmetrical structures play in the music of Berg, Varese, Stravinsky, Bartok, and other giants of the early 20th century (an aspect that unifies these rather diverse composers). [A symmetrical structure is basically an interval sequence that eventually gets you back where you started. If you move by half-steps or fourths or fifths, you get the whole 12-tone chromatic scale; but if you move by whole steps, you get the 6-tone whole tone scale; a half-step plus a whole-step will get you the octatonic scale, etc.] So I still had these ideas on the brain, although I’m sure this song wouldn’t have earned much more than an eye roll from Mr. Perle. While the verses are mostly wandering adrift in whole tone land, the chorus and breakdown shout-out sections are working through different cyclical structures; for example the breakdown repeats the same material at (negative) minor third transpositions until arriving back on the initial pitch. The chorus pattern basically short-circuits a circle of fifths progression by the introduction of a minor third, so that the figure leads straight to the tritone transposition and back again. (For another, prime example of symmetrical partitioning in a pop lick, check out Prince’s “P Control” from 1995’s The Gold Experience.)

My original concept for the vocal delivery of the song was to have it kind of shouted, kinda rap or sprechtstimme, to keep things floating and unresolved, and at several points during production, I fought the urge to turn it into a conventional melody. There kind of is a bit of a hidden melody, a simple, slow-moving ascending figure in the fuzzy drone part during the verses, but I only vaguely follow the contour of it, not matching any pitches. As is probably quite apparent, I was thinking very much of Elvis Costello, in particular “Pump It Up” and “Playboy to a Man.” That squawking sound is something I’d heard Prince do (and Elvis, on rare occasion), but never figured out how to do it (by inhaling) until going back to the source, some old James Brown recordings. Of course the shout-out stuff is very Prince inspired.

Can we have that 800 number again?

口口口口口口口口

Excellent.

DJ Biff Jorgensen, SPS

May 3rd, 2009

Here’s a sample of what you get if you ask me to DJ:

Lusine, Ask You
Laurie Anderson (featuring Lou Reed), In Our Sleep
Vampire Weekend, Oxford Comma
Duran Duran, Big Bang Generation
Salif Keita, Africa
Prince, 3121
Jolin, 说爱你
Vanessa Paradis, Divine Idylle
Johnny Cash, Daddy Sang Bass
Carl Stone, Flint’s
DJ [Yamatsuka] Eye, Moth
Pierre Henry/Fatboy Slim, Psyche Rock
Wayne Horvitz & Pigpen, ‘Cause I’m in Love Yeah
Serge Gainsbourg, Love on the Beat
Big Audio Dynamite, Rush
Ben Houge, Jessica’s Scissors
Aphex Twin, 4
Christian Marclay, Frederic Chopin
Karlheinz Stockhausen, “Struktur XV” from Kontakte
Jay Chou, 牛仔很忙

I made my unwitting DJ debut at the launch party for the Mommy Foundation at CANART last Friday. I was originally asked to just do my thing, so I was planning to play the same type of ambient stuff I played at 2 Kolegas and D-22 in Beijing last month, basically presenting some of my real time ambient sound installation pieces as performances. But I increasingly got the sense that more danceable party fare was what was desired (especially after I heard the Antidote folks had already turned them down), so I ended up just playing a bunch of my favorite MP3’s. I actually prepared way more than what’s in this list, but didn’t have time to get to a lot of it; in particular, there should have been more Chinese rock. Also some Curtis Roads. And Christophe. And Naked City. Wait, I want to do it over!

I think I’m going to write a Max patch to help with transitions and stuff in the future, though that means I’ll have to rerip a bunch of music as MP3’s instead of WMA’s. Anyway, let me know if you want me to spin at your bat mitzvah or whatever; I’m officially on the market!

I did take advantage of the fact that a bunch of guys pretty much cleared the room by playing about 10 levels of Rock Band halfway through the evening to test the waters with some of my installation pieces, and actually, for a mellower, end-of-party scenario, Radiospace in particular focus grouped pretty well in a gallery environment, especially when I let folks tune to their own radio broadcasts.

And let me share a related observation (not necessarily leveled at this particular event). It seems a lot of arts folks, when planning art parties, after carefully coordinating all of the other details of the event to deliver a certain aesthetic experience, will nonetheless go for the knee-jerk, “Ooh, and we need a DJ!” solution when it comes to planning their party’s sonic environment. I encourage everyone to be equally vigilant when selecting a sound of their arts events, and to seek out music and performers who are aesthetically matched with the rest of the experience. There’s such a tremendous range of possibilities for party music other than the electronic dance music default, and art folks in particular should be sensitive to this fact. It always strikes me as odd when people who delve deep into visual aesthetics and issues and movements don’t exhibit the same curiosity and rigor towards sound.

Consult your qualified music consultant today!

Fat Art Lessons

May 3rd, 2009

(Before I dive in, let me draw your attention to a recap of the Fat Art show I did for the China Music Radar blog! Also, if you want a thorough description of the installation I did for the show in collaboration with Chen Hangfeng, check out my previous post on the subject.)

I’m trying to imagine what my reaction would be if I were to check out the Fat Art show as an impartial observer. According to the show introduction, “Music to My Eyes is an art exhibition with a difference: in each of the works created for the project, sound is an integral part of the visual presentation.” But it’s really not such a unique concept; I’ve seen many shows that try to do more or less the same thing, one at Duolun a few years back, that tent annex at the Shanghai Biennial in 2004, a recent Shanghai MOCA show, etc.

Not only is it not such an original idea, but it’s also not particularly well-advised; every time I go to one of these multimedia installation spectaculars, the result is cacophony, where no piece has the sonic space it requires to say its piece, and if a good piece is even to be found, it’s usually lost in the din. Even the current Nam June Paik show at Beijing’s Central Academy of Fine Arts suffers from this problem (it’s the worst of both worlds, in fact; the sound is thin and weak, yet still manages to bleed through from piece to piece).

And now, I, too, have fallen victim.

A critical aspect of my piece is that it’s processing real-time sound coming from two microphones positioned around the gallery. It’s an audio corollary to a kaleidoscope, performing the same kind of function that Hangfeng’s video piece does, fracturing the everyday world into something unexpected and, I think, beautiful. So when noise from other pieces in the show makes it impossible to tell that the sound on the speakers is a manipulated live feed, or even to distinguish what sound is coming from my installation as opposed to the piece next door, the point of the piece is lost. In this context, I have to say, my piece fails.

But of course, some of life’s most important lessons are born of failure, so I’ve done my best to derive some helpful maxims, some logistical, some practical, some aesthetic, to keep in mind for future work. The comments that follow are not necessarily limited to Fat Art, but are culled from my experiences and frustrations with a number of sound art exhibitions over the years, issues that were very much on my mind while installing our piece.

Most important: make sure you’re prepared to handle the unique challenges presented by a show of all sound-producing works.
I’ve never seen a show all sound-producing works in which the pieces didn’t bleed into each other and diminish the experience. I think this is simply because most galleries and show organizers are not equipped to deal with sound. To successfully pull off a show like this requires the expertise of an acoustician and an audio engineer.

An understanding of the sound that will be generated by each piece is essential in determining the layout of the show, not just from description, but from actually hearing it (a challenge, of course, when the pieces are being developed specifically for the show, but one that must be addressed). Someone with some acoustical background should work to improve the acoustics of the gallery space (typically an afterthought) and help to sonically isolate pieces (typically a stab in the dark). An audio engineer’s expertise is needed when laying cables and positioning speakers, as well, to ensure that, for example, power cables and audio cables are not all run side by side (thus incurring interference). Finally, someone with trained ears also needs to be there to mix and set levels for the entire show in a systematic manner.

Given the proliferation of sound art, I’d say there’s a need for a new type of specialized “sound curator” to emerge to handle issues related to sound art and sound in galleries.

Not everything in a show about sound needs to generate sound.
There seems to be a pervasive assumption that if one sound-producing work is good, then a whole show of them is even better. But even apart from the practical considerations of acoustical isolation, the issue of aesthetic isolation remains. Exhibitions often derive their strength from a dialog between pieces, but in most new media shows, where pieces are often corralled into little cattle stalls (as with a recent exhibit at the South River Art Center), the goal is usually just the opposite.

A show about music or sound doesn’t need to include exclusively sound-producing works. There are so many mute images that nonetheless suggest rhythm or sound or music in their form or subject matter, and a sound installation might well benefit from proximity to visual works. I remember seeing an excellent Christian Marclay show at the Seattle Art Museum in 2004 that pulled this balance off expertly. Liu Ye’s paintings didn’t really need to have music by the artists depicted playing in the same room on an endless loop; maybe another piece in the show could have served as a soundtrack. A record label like Modern Sky could also capitalize on its album art, for example, the fine prints Jonathan Leijonhufvud created for the latest ReTROS album (actually on sale just around the corner at the Today Art Museum gift shop).

Bring your own gear.
We initially agreed that Hangfeng and I would provide all of our own equipment. This would allow us to work with the final hardware and ensure everything was functioning properly before arriving in Beijing. But then, in an effort to cut costs, it was decided that the museum would furnish all the gear instead. So I was greeted with a pair of “Vocal King” karaoke monitors when I arrived at the space, not exactly the “Tannoy 5A or equivalent” I had specified. And all of the mismatched projectors that had showed up for the various pieces that required them (including six for our piece) had to be sent back, as they were not up to snuff. Getting the cheapest gear ended up costing more money, time, and frustration in the end.

On the other hand, I believe Mathieu Borysevicz located all of his own gear, which allowed him to get up and running a lot sooner. I’m going to insist more firmly on this in the future.

Pay attention to acoustics.
According to the Fat Art magazine that doubles as the show’s catalogue, the Xinjiang artist Aniwar intended to create “a realm complete and utter silence,” in which the only sound would be “the rise and fall of the breath, the pounding of blood in the veins, the roar of silence in the ears.” His comments closely mirror John Cage’s often repeated account of his visit to an anechoic chamber (in which, instead of silence, he was surprised to hear two sounds: the high frequency buzz of his nervous system and the low frequency throb of his circulatory system [a claim which always struck me as somewhat scientifically specious]) to an extent that I doubt is coincidental.

But if you want to build an anechoic chamber, you don’t turn to an abstract painter. His main technique was to line the walls with bolts of felt. In the end, the installation doesn’t even look finished, with bolts of felt standing next to the entrance, which suggests to me that when the other pieces started making sound (including a video looping right outside his room’s open door), he kind of gave up on the idea.

Given this approach, complete silence was clearly not going to happen. But when I popped in to check on progress halfway through installation, I was nonetheless struck by the sudden change in acoustical space. Museums (especially the renovated warehouses and factories popular in China) are generally not conceived with a consideration for acoustics, and with all the construction and yelling going on as people were setting up their pieces, his room did have a markedly different feel. I think a lot of the time people don’t pay attention to the acoustical characteristics of the space they’re in until it changes (unless it’s really bad). So this could be something fun to play with in the future, either as an artistic parameter on its own, or just to help set off some other sound-producing element.

Mapping space and time
It’s actually a testament to the catchiness of Ge Fei’s piece that I still don’t mind hearing it on the CD accompanying the Fat Art magazine, even after a week of it seeping through the walls of our installation and interfering with my own sound. You have to read the magazine to realize that the sound is actually derived directly from the painting by Xu Ruotao next to which it was looping. The methods used are not described, but I imagine the technique was to use a tool along the lines of Metasynth to transform an image into a sound. The result was a five minute file that endlessly looped on a portable music player.

From my perspective, the act of mapping between different sets of data is at the core of digital art, full of fascinating challenges and possibilities. (This kind of mapping, in fact, inspired the name of this very blog.) But from my conversations with others (even other artists conversant in new media), it seems there are many assumptions regarding the mapping of images and sound that go unquestioned, though they are far from the only approaches possible. I guess this stems from our general familiarity with the two most common methods of representing sound pictorially: music notation (x equals time, y equals pitch) and waveform displays (x equals time, y equals amplitude). But there is no innate characteristic of the x axis (or the y axis, or the color depth or brightness of any pixel or any other parameter) that signifies time. Ge Fei’s suggestion that the painting is five minutes long is therefore completely arbitrary (and I’d say, having spent some time with the painting myself, perhaps a bit generous).

Experiencing this piece made me ponder that there are a lot of ways to map space to time in a real-time system, something to potentially explore in future work. It seems to me it would have been more effective if the mapping were happening continuously in real-time, so that you could experience the sound as you experience a painting: as long as you want to, making your own beginning and end as you come and go. You could even use some head-tracking routine to generate music based on the area of the canvas being examined.

Plan for adequate ventilation.
Our room was a small, custom-built hexagon inside one of the main galleries. I’m not sure if it’s due to the quality of construction materials used, or due to the lack of ventilation, but after a while the room started to stink, to the point where I saw a few people enter, take one whiff, make a face, and leave immediately. In the end the imperfect solution was to put the curtain aside to air the room out when the museum was closed.

This would have been less of an issue if the walls weren’t feebly trying to block out sound from other pieces; they might have been made from a more porous material. But if the walls must serve as soundproofing, then issues of ventilation (one of the trickiest issues in building a sound booth, as I learned when we installed one at my former office at Sierra) must also be addressed.

A more whimsical thought: while our experience brought the subject of smell to the fore, my friend Defne has also been collaborating with a perfumer to create the smell of the moon for her upcoming Futurist event. Tagging the subject for future research…

Even if you don’t need to be there, be there.
There’s really no reason I should have had to be on site for much of the set-up of our piece; there were workers there to hang cables, paint walls, etc. Most of the time I felt I could have been more productive fine-tuning my Max patch back at the hotel room than hanging around on-site amid the cacophony and astringent fumes of construction.

But not only was I able to catch some mistakes in installation (you can’t run power cables and audio cables next to each other), but when I was there, our piece’s needs simply got more attention. If something wasn’t happening, and I started doing it myself, help would suddenly materialize.

This really isn’t unique to putting on an art show; it’s general project management, just as true for a videogame. In fact, I was struck several times by the similarities between setting up for a big event like this one, and getting a videogame out the door.

And a few longstanding maxims were reinforced.
No loops!
If I have a mantra, this is it, finely honed from 12 years of audio development for videogames (i.e., real-time, digital systems). I think anyone who decides to loop a piece to make it run indefinitely in a gallery fundamentally doesn’t understand the medium of installation. I’ll expound upon this more in another post; basically a loop is the least creative answer to a very interesting question.

The refrigerator door effect
The only pieces that were really interactive at the show were Wang Bo’s and (maybe, depending on how it was supposed to be working) Yan Lei’s. Wang Bo’s piece included some of his cartoon characters rendered in life-sized plastic that cried out in pain when struck. This type of interaction, so distressingly common in digital artworks, is analogous to a refrigerator door: when you open the door, the light goes on, a simple one-to-one correspondence that, once observed, offers very little in terms of replay value. Further, behind these plastic figures, an animation of the same characters being menaced by a monstrous figure also looped, so that the piece actually broke two of my cardinal rules. And it must be said that the basic audio elements on such incessant display were poorly balanced in volume and timbre, offering no illusion that they were emanating from organic personages in a common acoustical space.

Let film be film, and let installation be installation
I was planning a big post on this topic to register my disappointment with the SH Contemporary show last fall; maybe I’ll still get around to it. What I noticed there was that almost all of the video art, except for Bill Viola and a Korean artist who’s name I’ve forgotten, was unduly beholden to the conventions of film. I don’t want to get mired down in semantics, but for me the most useful distinction is that film (including “films” shot on digital cameras) is about providing surrogate eyes, occuring in a dark room that is designed to make you forget you’re in a room at all; by contrast, video installation exists in a space, as an object.

To me, Mathieu’s piece falls squarely into the former category; I think it’s an eloquent film, and here as well as in other works of his that I’ve seen, he shows a particular knack for multiple channel narrative. But since his film so clearly presents a narrative arc, I found it frustrating to encounter his piece at the top of the stairs to the exhibitions second floor, where you’re almost guaranteed to start watching the film somewhere in the middle, then watch through to the end, then keep watching from the beginning until you get to the point where you came in, then try to piece the whole thing together into a coherent narrative in your head.

I’ve been proposing a simple solution to this problem for years: a countdown timer to the next show time! I’ve yet to see anyone try this.

I actually thought Sun Lei’s and Pei Li’s pieces both worked better as installations, even though they were also looping, since they were dramatically flat, more a series of tableaux than a story. It doesn’t really matter when you come and go.

In closing
Hope this doesn’t all come off as too grumpy; as my surliest composition professor, Richard Karpen, once said, if everyone simply applauds and says, “Great piece,” you never make any progress. In the end, despite some frustrations, it was a fun and rewarding experience, and I got a chance to work with many lovely people in the process, deepening my relationship with Hangfeng, getting to know other artists like Sun Lei and Pei Li, plus all the indefatigable folks who organized the show, Karen (particularly spry in addressing unforeseen challenges during set-up, and an unwobbling pivot throughout development) and her lovely assistant Lauren, Shen Yue and the tireless Ji Su from Modern Sky, the gregarious Liu Yitao from TAM, and so many others. Let’s do it again sometime!

Kaleidoscope Wallpaper

April 20th, 2009

My collaborative installation with Chen Hangfeng, which I guess we’re calling Kaleidoscope Wallpaper, or maybe just Kaleidoscope, is up and running at the Today Art Museum. We’ve been here in Beijing setting it up since April 11th, and the show opened to the public on April 17, and after a weekend of opening activities, including a lecture by Hangfeng and I yesterday, he’s back to Shanghai, while I’m sticking around to perform another laptop set at D-22 next Thursday night. The show runs through May 3. Get a taste of what our piece sounds like here.

I wrote at length about the work as it existed when I performed it at Brainwave Communication last month. Most of what I wrote then is still true, but I thought I’d take a moment to bring you up to date with the final piece, as it is running in the museum right now, across the pedestrian walkway from where I sit typing this at Unconditional Love Coffee. Before reading the following, you might want to brush up.

When I did the piece as a concert piece at Brainwave Communication (and again last week at 2 Kolegas in Beijing), I was providing the high level brain (such as it is) of the piece, deciding when to turn things on/off, setting volumes, etc. Since I’m not on hand to perform this role as the piece runs continuously as a gallery installation, I wrote another high level “brain” to serve this purpose. At periodic intervals (between 45 seconds and 2 minutes), it essentially flips a coin to decide if each of the 3 main filter behaviors (steady chords, independent swoops, or rhythmic pulses) should be on or off. When the steady chords are selected, another choice is made to turn on one, two, or three layers of chords, which may overlap independently. If all three behaviors turn up negative, a fourth, unique behavior is triggered: the source sound is turned up to prominence, giving listeners a chance to hear what’s behind the filters more clearly and make the connection to the real-time audio feed from the mics. I also take this opportunity to pick a new scale (harmony still functioning as described in my original post) for when the filters come in again.

So the basic idea of four “scenes” is still kind of true, but they’re not completely equal. The fourth scene, which is the unmanipulated audio stream from the mics, serves as a buffer between larger spurts of filter behavior (i.e., the other three scenes), and also between different harmonic areas. This unfiltered audio signal is actually constantly present, though at a lower volume most of the time, with random functions making it louder at some times than others, independent of the other filter behaviors.

Most of my work since Brainwave Communication has been on the audio manipulation before it gets to the filters, actually, which still pretty much function as they did back then. The audio signal path is basically this:

The signal comes in from two mics (one inside, one outside the gallery).
The volumes are adjusted (i.e., cranked way up).
The two channels are mixed together by a random function; each mic gets a different, constantly changing mix.
The channels are compressed (like, severely, to try to handle anything that might be coming in).
Each channel gets two random delays, which are constantly changing, up to six seconds. When the rate of delay changes, a natural artifact is that the pitch also changes, which results in a cool, kind of scrubbing effect. The delays are intended to fracture time, analogous to how a kaleidoscope fractures space. The volume of the delayed signals also fades in and out according to a random function.
Then the signal goes to the filters, and the output of the filters plus and a bit of the unfiltered signal (volume varying, as mentioned above) is sent out to the speakers.

I actually spent almost two weeks working on two additional features that I eventually cut from the piece, although I’ll probably be able to put them to good use in the future. I was starting to fear that it would be too quiet in the gallery at times, that there wouldn’t be enough of a raw signal for the filters to work on. So I developed this idea of short term and long term memory, to supplement the present in which the piece was originally designed to operate. The short term memory would periodically record the signal from the mics into a set of buffers, triggered when the signal coming in crossed a certain threshold, so that you’d only record loud sounds, which would then be periodically played back. This memory would be erased every night when the computer is turned off, so you’d only hear sounds recorded earlier in the day. The long term memory would sense when the signal coming in had dropped beneath a certain threshold for a certain amount of time, and then supplement that signal with material recorded earlier; the plan was to record during the opening week festivities, so you could also sometimes hear back to the beginning of the installation. Kind of interesting ideas, but in practice, they only served to homogenize the output, so that the piece always sounded more or less the same, and they obscured the main idea of the piece, which is that the sound is being processed in real time, like a kaleidoscope.

There are a couple of areas I’ve tagged for future research. (For me at least, a good piece is a kind of snapshot of a way of thinking, and it ought to foment ideas for future development.) In general I want to have more coordination between the different behaviors in the piece. An early idea I never got around to implementing was that the filter swoops would sometimes move in little duets, if they happened to start moving at the same time. Another idea is to expand the rhythmic behavior, so that not all six filters are necessarily going at once, and that they’re not all necessarily going at the same beat multiple. In general I want to expand the beat multiple idea, to allow for more sophisticated, non-integer tempo relationships. And the big thing I really want to push towards is a more organic high level evolution of the piece, so that it’s not just a timer deciding when things should change, but that the behaviors somehow decide themselves when to give way to something new. I have some strategies in mind I want to try out for how to accomplish this, but probably for the current installation, a timer works best; it’s definitely safer, to guarantee the piece doesn’t get stuck doing something really boring.

So that’s basically it. I’ve got to say that it’s not as successful in the final installation as I had hoped, since the other pieces nearby really interfere with what was meant to be a subtle, slowly changing, ambient experience. I’ve never been to a show of all sound-producing works that handles this challenge well, and Music to My Eyes is no exception. But I’ll rant more about that another time. If you want to hear the piece, it’s up at the Today Art Museum through May 3, and it’s free, so swing on by. Or come hear me play D-22 next Thursday to hear the piece done as a performance!

Song and Me

March 20th, 2009

I’m getting all the boring singer/songwriter patter out of the way here, where it’s easy to ignore, so I won’t bore everyone at this Sunday’s gig. If you want, just skip to the end of this post for a peek at Sunday’s set list. Don’t forget the details: this March 22, 2009, Yu Yin Tang, 1731 Yan’an Xi Lu (near Kaixuan Lu), 8pm, 30 RMB, opening for 10!

I’ve been writing pop songs since about 6th grade. That would be around 1986, when I was about 11. My first song was called “Blue Eyes,” co-written with fellow missionary kid Andy Laesch. We had a band we called Center of the Earth, which we, as pious MK’s, eventually decided had infernal undertones, so we renamed our duo Outer Space. We wrote a bunch of songs of which I could still hum a few bars, with titles like “Electricity” and “Midnight Spooks,” and we recorded them into a little boom box, doubling up on vocal duties, with me accompanying on the little Casiotone keyboard I got for my 9th birthday, shortly after my family moved to Liberia.

I saw it one day—blue eyes
I knew it right away—blue eyes
So clear from the start—blue eyes
It brought love to my heart—blue eyes

Oh, oh, blue eyes
Oh, oh, blue eyes
Blue eyes

Even before that, I remember putting together an instrumental, auto-chord extravaganza, featuring such titles as, “Just Noise???” now lost to the ages.

I kept writing songs in junior high and high school, while attending the International Christian Academy in Bouaké, Côte d’Ivoire, switching to Christian themes, along the lines of the Petra, Michael W. Smith, Steve Taylor, Benny Hester, Steve Camp, White Heart, and Randy Stonehill cassettes I was listening to at the time. By far the standout hit of those boarding school years was “Rainbow,” co-written with “Guitar Man” Dan Pinkston (who now has a DMA in music and teaches at Simpson College). We performed this snappy tune with our band The Utensils (which at times also included staff members Kurt Werner and Brad Trosen on bass) around our school campus, in chapel, or just for pals.

My songwriting hit a new apex with “Epilogue,” mostly composed on the plane trip from Africa back to the US in the summer of 1990, following my 10th grade year. I spent my last two years of high school in Seward, NE, and I would often play my little songs on my friend Kathryn’s piano (much more often, in fact, than I actually had a willing audience). “Epilogue” was generally the most warmly received (unless I tossed in some Richard Marx).

I got my first synthesizer in the summer of 1990, the mighty Roland D-20 workstation (with a built-in 8 track sequencer + drum machine), and I set about sequencing synth-pop arrangements of my tunes, producing the better part of two “albums” in these two years. You will never hear them. The first, Nine Generic Love Songs, included “Epilogue” and was written during my junior year for the girl for whom I yet pined back at boarding school. The second was pulled together during my sophomore year of college and was eventually entitled Titled Untitled, comprising 17 songs mostly written during my senior year of high school, although two songs dated from my boarding school years (including a synth-pop version of “Rainbow”), and a few newer tunes also slipped in. While working on the first master in January 1994, I felt embarrassed that I was spending so much time on such ancient material, and that my college girlfriend was unrepresented, so I added the track “I Tell Her Everything,” by far the best thing on the album.

I did some really wacky stuff in high school, digging deep into the synthesis potential of my Roland D-20 and experimenting with odd meters, sudden harmonic shifts to distantly related key areas, microtonality, polytonality, even random procedures, a sign of things to come, I guess, as in the instrumental track “Genevieve” (the middle name of a girl I smooched at show choir camp), which dates from late 1991. The percussion tracks were recorded as a series of overdubs with the volume turned off, so I didn’t know where I was playing in relation to the beat or previous takes, an idea I think I got from a Keyboard magazine article.

At first I recorded my sequences and overdubs on a little cassette 4-track I borrowed from my high school band teacher. Later in college I bought a second-hand Tascam 238 Syncaset 8-track tape recorder and made new recordings; I continued to remix and rerecord these songs for quite a while, eventually bolstering Nine Generic Love Songs with four thematically related “outtakes,” and finally producing a digital master after moving to Seattle in 1996. Good practice, I guess.

I continued to write songs after commencing studies at St. Olaf College, but as a composition major, I was also starting to branch out into other kinds of writing. I would often try to slip some of the new ideas I was learning in music theory class into my songs, such as a German augmented sixth chord in “One-sided” (written as a homework assignment) and common tone modulation by way of an augmented chord in “The Verge of a Girlfriend.” The instrumental track “Jim/James” was the result of a homework assignment to write a minuet and trio (co-written by classmate JP Moninger, my partner on the assignment), and also snuck onto Titled Untitled. Most of my new songs were for my college sweetheart, with a few exceptions. I once wrote a grunge song for the cover band in which I played, Dirty Bath, entitled “Kill Fred,” a hateful diatribe against an incompetent sound engineer we had at one gig.

Put a gun to his head
Kill Fred
Make him bleed; it’s so red
Kill Fred

It was actually kind of a funny song (in Phrygian mode, which we had recently been studying).

After college, I moved to Seattle, and I kept writing songs, almost exclusively, and perhaps somewhat neurotically, about the college girlfriend who broke my heart in the end. Eventually I started to write about other people, but almost invariably the subjects would revolve around my striking out with girls, though I tried to maintain a modicum of wit about it. One happy exception was “First Dance,” composed for the wedding of Cheryl (my former French teacher from boarding school) and James Cloyd.

At any point since high school, if you had asked me what my next album was going to be called, I would have been able to tell you. After Titled Untitled, I had planned a sprawling quadruple album entitled Our Unique Culture, which would bring me totally up to date with everything worthwhile I’d ever written, or even started to write. In college, I was working on an album called Whatever, which later became Stark Originality. I’m sure there were others album titles I’ve forgotten. At one point I planned a rock album. Then in the early Seattle years, it was a 12-song concept album about the aforementioned college sweetheart entitled, I’ll Never Make the Same Mistake Twice Again (hmmm, bitter much?). Then I thought I’d better just sweep everything I had into one collection and move on to something new; at first I was going to polish and rerecord everything and call the compilation Jot Down a Quick Note, later shortened to Jot Quicky. But in the end, I just burned CD-R’s of whatever half-baked demos I had laying around for friends, christening the 15-song compilation Dumb Songs and Demos.

After a while, somewhere around 2000, I just stopped writing songs. I’d gotten busy composing the string quartet soundtrack to the computer game Arcanum (2001), which took me most of 2000 to complete. I was also writing a lot of choral music for the church choir I was in. I’d continue to have ideas for songs, but I’d never flesh them out or record them. At the time I felt demoralized by indifference, but in retrospect, I was doing almost nothing to get my songs heard by anyone outside the circle of my immediate acquaintances. The last song I wrote in Seattle was “Kiss Locally,” sparked by the way my pal Mike was able to breathe new life into some of my older tunes with killer rock arrangements. (And these arrangements are finally seeing the light of day as 3 Heart-Shaped Cookies, available now!)

In retrospect, my last year or two in Seattle was ripe for a pop renaissance. I had finally assembled a perfect little computer-based home studio, my longstanding goal since moving to Seattle, rounded out by the acquisition of the Roland JP-8000 and JV-2080 that I was able to retain from my studio at Sierra when they finally shuttered their Bellevue office. And I was starting to perform regularly in a new band, Subpoenaed Lemur, at the instigation of my dear pal Korby; I don’t know if I can truthfully say we were garnering a following, but we were playing around town quite a bit and having a blast. But at the same time I was in the throes of my master’s degree in composition at UW, while continuing to work full time in the games biz, leaving little time for pop dalliances. It’s an irony of history that just as the last pieces of my home studio fell into place, I had shifted focus almost entirely to doing computer music in Max/MSP. And to this day I feel shame that I never pulled my weight in the band; continued respect to Korby for doing all the booking, preparing all our backing tracks, and running all the rehearsals.

When I decided to move to China in 2004, I had to figure out what to do with my studio gear, and each option seemed like a losing proposition. I could sell it all and lose money and regret it later; I could pay to store it as its value steadily declined; or I could pay to ship everything over to China. In the end I brought it all with me to Shanghai, where it languished in unopened boxes for about 3 years, as I continued to focus on computer music.

I guess what got me writing songs again was a trip to Vietnam with Jutta in October 2007. It sounds silly and cliché, but it was a time of intense emotion, and I didn’t know how else to express what I was feeling than in a song. By the time we returned to Shanghai, “My Heart is a River in Flood” was pretty much sketched out, though it took a few more months to work out some harmonic details and record it. In the meantime I had started writing “EndWar,” which despite its commercial provenance was genuinely the result of good, old fashioned passion and inspiration (working on one game for 3.5 years will do that to you). And “Jessica’s Scissors” ensued shortly from a brazen bar boast; our friend Jessica, an instructor at the Vidal Sassoon academy, was celebrating her birthday at Logo, and I offered to write her a song in exchange for a free haircut, perhaps not the best bargain I’ve ever struck. All of this was enough to finally pull my studio gear out of mothballs and wire everything up.

And so pop songwriting has once again finally come to the fore. I’ve had this idea of doing an album about my experience living in Shanghai ever since I got here, but it’s languished on the back burner for years. But now I’m committed to finishing it in 2009; once I’m back from setting up this installation in Beijing next month, I will be all about Shanghai Travelogue. All the new songs I’ve been writing recently (two are already lined up and ready to record) are going towards that release.

Despite this long history of pop songcraft, I can probably count on one hand the number of times I’ve performed a set of my pop songs in public (excluding the songs we did with Subpoenaed Lemur: “Love on TV,” “Kiss Locally,” “Late Life,” and “Our Newfound Skill”). I did a short ½ hour set on some festival line-up in college, a few tunes at another open mic night in college, 3 more at an open mic night shortly after moving to Seattle at the Art Bar on 2nd…maybe that’s it? (After the Art Bar performance, the host, who I think may have been Ted Narcotic, afterwards commented, “Hmm, you’ve got kind of a Tiny Tim/John Tesh thing going on there, don’t you?”)

So perhaps this Sunday will be my first full gig of original pop songs ever. Took me long enough!

Here’s the set list, with approximate dates of composition. If a song title is highlighted, click on it to listen!

Love on TV* (1997)
Our Newfound Skill (1998)
Late Life* (~1999)
I Tell Her Everything (1994)
Like Vaseline (~1999)
Kiss Locally* (2003)
Cold (2009)
I and My Neurosis (~1999)
First Dance (~1998)
My Heart is a River in Flood (2007)
I’m Not Drinking Alone (When I’m Thinking of You) (~1997)
Jessica’s Scissors (2008)
EndWar (2008)

* included in the brand new rock’n’roll EP 3 Heart-Shaped Cookies

This show will be “quasi-acoustic,” meaning that I’ll be singing and accompanying myself on a keyboard with no computer trickery. It would have been fully acoustic if Yu Yin Tang had a piano. Later this year I’m planning to make the leap to full-fledged synth-pop performances. I always felt ashamed to be performing alone with only sequenced accompaniment (despite the fact that Depeche Mode and Nine Inch Nails have made quite profitable careers based on this approach). Now that I’ve witnessed the “electronica” revolution of 1999, followed by my discovery of China’s karaoke culture, I think it’s time for me to overcome those old reservations.

Wow, what a long, boring post. Thank you very much for listening. Good night. Enjoy your steak.

Silence or Brainwave Communication or Sneak Preview?

March 12th, 2009

Here’s a quick preview of what I’m going to be presenting at this Sunday’s “Silence or Silence or Brainwave Communication” show, which you should totally attend (details here).

I’m currently working on a collaborative project with my pal Chen Hangfeng 陈航峰, an installation for the Today Art Museum in Beijing, going up next month; he’s doing the visual part, and I’m doing the audio part. The point of departure was the notion of a kaleidoscope, which fragments and transforms the world around you into something unexpected, strange, and beautiful. To achieve the same kind of effect in sound, I’m writing a program in Max/MSP that will take a live audio signal coming from a microphone positioned around the gallery and manipulate it in funky ways. In the end it will have four different behaviors (what I’m calling “scenes”) that can be deployed independently on the two speakers in the little room we’re building. I’m planning to preview two of these at my performance this Sunday.

The basic sound production method is to use resonant filters to emphasize certain very specific frequencies present in the original signal. When the incoming signal includes one of the frequencies I’m looking for (and in the kind of noisy, ambient sound I’m pumping into the computer, this is quite likely), the filter will be excited, and you’ll hear a tone at that frequency that also retains the amplitude contour of the signal going into it. It’s not a particularly new or difficult idea—I think Jean-Claude Risset was one of the first do put this idea to musical use in the 60’s—but it’s still effective.

Setting up the filters (six of them, referencing the hexagon forms seen in kaleidoscopes) is pretty straightforward; the guts of the piece are in how and when I set those frequencies.

I’ve got an overarching harmonic plan based on just intonation that’s a bit complicated, but it basically involves picking a new scale for each “scene change.” I’ve got 5 scales to choose from. Different scales imbue the changing scenes with different moods or feelings. A fundamental pitch is selected from the chosen scale. Then each of the filters picks a multiple of that fundamental pitch (based on the scale) as its base pitch. Then it does these shorter volleys of some behavior (the specifics of which vary from scene to scene), which involve choosing another multiple (still based on the same scale) from that pitch. So you’ve got a scale degree multiplied by a scale degree multiplied by a scale degree, which is kind of analogous to the way images are reflected back and forth in the mirrors of a kaleidoscope.

I’ll be previewing two of these scene behaviors this Sunday. One is a kind of swooping, sustained thing, where each of the filters are behaving independently, coming in and out at different times, hovering around different octave offsets, very mellow and ambient. The number of swoops per volley, time of the sustain, time of the sweep, time between volleys are all controlled algorithmically, slowly changing over time. The other behavior is a more rhythmic thing, different patterns pulsing on the different filters, playing off each other, with gradually changing patterns, density, tempo multipliers, pauses also controlled algorithmically. Still mellow and ambient, but with a beat!

I’ve done a couple of pieces exploring this notion of algorithmically generated rhythmic patterns, and my first efforts were pretty unsatisfactory, notably in a piece called “Study for Eventual World Domination,” which I did at the 2Pi Festival in Hangzhou in 2006. Some of the patterns were interesting, but they kept coming out in a stream that became boring after a while, homogonous in its constant randomness, since it lacked any mid-level coherence. So I’ve come up with a system that will still generate algorithmic patterns, but store them in a list, so that they can recur and play off of other patterns, and so far this method is proving much more satisfactory. It’s actually a cross between the way I’m storing radio signals in buffers in Radiospace (randomly choosing one of the six buffers to rewrite every 20 seconds, allowing for this same kind of mid-level coherence) and how I was choosing cells to play and juxtapose in the EndWar music system.

To hear the other two scene behaviors, you’ll have to come to Beijing next month and check out the installation! The show opens April 17. I’ll post more about all the specific details later. In the meantime, see you Sunday, 8pm, Yu Yin Tang!

Turning Heads vs. Rolling Eyes

March 1st, 2009

Three weekends ago, I checked out the Intrude: Art & Life 366 exhibit at the Zendai Museum in Pudong. I was always a little fuzzy about the exact parameters of this project, but it seems to have been a yearlong initiative in which different artists would do pieces to take art beyond the museum walls, and this show collects some of the highlights.

My pal Chen Hangfeng 陈航峰, with whom I’m currently collaborating on an installation for the Today Art Museum in Beijing for next April, was one of the participating artists. His piece involved chronicling the year by taking a picture of himself every day with a sign counting down the number of days remaining. Only about forty of the resultant photos were on display at the museum, though I thought there was room for a lot more, especially the one I’m in, an egregious curatorial oversight.

Most of the pieces were public performances of some kind, so they were represented in the museum by their documentary evidence, mostly videos and photographs. Lao Yang 老羊, proprietor of the Sugar Jar shop in Beijing’s 798 complex (the best place in the country to pick up experimental and underground Chinese music) had a piece on display, which involved riding around on a bike carrying one of those looping bullhorns; Lu Chen 陆晨 and Mei Er 梅二 of Shanghai punk band Top Floor Circus 顶楼的马戏团 could be seen in the background recording. Hangfeng’s friend Zeng Yu 曾郁, who we bumped into at the show, did a piece that involved walking around town wearing a blank white mask, handing out manifestos about the metaphorical masks we all wear in the public sphere. Yan Jun 颜峻 was represented by a piece that unfortunately looked suspiciously like an empty Windows XP desktop when we encountered it. One of the most entertaining pieces was by Australian Michael Yuen, who paid 40 people to follow him around People’s Square for a day without knowing why; it was fun to see how other people started to follow along and take pictures out of curiosity, goaded, I assume, by the prospect of a celebrity sighting.

Watching these videos, I couldn’t help thinking about how the act of documentation alters the performance itself. Without a documentary crew, I think some of these pieces could really shake people up and cause them to re-evaluate their surroundings, their habits, their assumptions, maybe even their safety. But when the videotape’s rolling, I expect people automatically prepare themselves for some kind of stunt or prank, if not an artwork, especially in a country where every Bi Feng Tang restaurant and intercity bus rolls those endless candid camera videos for cheap distraction. As I Twittered at the time, “A guy on a bus in a mask turns heads, but a guy on a bus in a mask being videotaped just rolls eyes.”

The only piece of these that I experienced live, other than Hangfeng’s, was a performance by German sound artist Daniel Wessolek on a rainy spring day last year up at Lu Xun park, way up in Hongkou district. He was doing a bit of circuit bending with cheap electronic toys and loudspeakers, controlled by a simple hardware sequencer he had built. Only about five people showed up for the show, but curious park-goers kept popping into our little pavilion to see what was going on. Eventually we were booted, so folks could play cards, and Daniel gave a brief encore on a boat in the lake under an umbrella. One reason I found the performance so beautiful was its ephemerality, the faint electronic sounds blending in with all the other Sunday morning noise, like drizzle on water.

But of course, if they hadn’t been videotaped, Hangfeng and I would have missed out on a fun afternoon of exploring and discussing these pieces. Documentation expands the audience for these works and gives the museum a greater roll in their promotion, analysis, and dissemination. Nonetheless, I had a strong sense that videotaping a performance does justice to neither medium. You don’t have the full sensory bandwidth, the intrusion into daily life, of a live performance, but neither, in the vast majority of cases, is the full communicative power of the video medium being exploited.

Guo Li Jun 郭立军’s “Ouch 岂不痛哉” was represented not by a video, but by an artifact. His piece involved setting up punching bags labeled “Trust me I can prove your existence 请相信我能证明你的存在” in public places, with a sign indicating that the bag may be used for hitting, kicking, hugging, kissing, or any other purpose. The same invitation held in the museum as well, so I went two rounds with one of his bags. To me it seemed the only piece in the show that even in its museum context still held the power to intrude.

EndWar Audio Demystified

February 3rd, 2009

I finally got around to adding an EndWar audio page to my website, which collects some of the more salient information regarding my work on this game for the better part of the past four years.  Check it out, if you care.

I also added some of the more insightful press blurbs pertaining to EndWar audio that I could find (omitting the mean ones) on my press page.  Generally, folks seem to be pleased with the audio (if they notice it at all).

Also, Ubisoft has launched a contest, inviting everyone to create user videos for the “EndWar” song I wrote and performed in collaboration with 99 Men (obligatory 3 Heart-Shaped Cookies plug), which means now anyone can download and enjoy this lusty refrain. Hurry, you have until February 17 to submit your entry!

And let me add a preemptive disclaimer about the following video, now making the rounds on YouTube in conjunction with the aforementioned contest. This performance was absolutely not intended for public consumption. It was a last minute stab at cheap entertainment for a team party.  I came straight from working at my desk, and I didn’t rehearse a lick, which explains the ill-timed invitations to clap or sing along, as well as the ill-advised air guitar.  Also, Mike (of 99 Men) transposed the song down from e minor to d minor, which rendered the bridge too low for falsetto and too high for full voice (Mike sings the bridge on the recording).  That said, the Shanghai skyline backdrop is kinda cool.