Archive for the ‘games’ Category

Act Like You Got Some Sense

Monday, August 30th, 2010

As many of you, my faithful readers and Russian spambots, already know, I moved out of my Shanghai apartment last December, and since then I’ve been leading a nomadic existence as an international art hobo, first in the US, then in Kenya, back in Shanghai and Suzhou for a bit, and most recently in Germany. I originally expected that at the end of my sojourns I would ultimately find a new flat in Shanghai, and so I carefully packed away every duvet, cocktail shaker, and gaming console. Circumstances have since conspired, however, such that my next “permanent address” (this phrase always makes me giggle) will be in scenic Somerville, MA, USA, a place I’ve never visited, but about which I hear wonderful things. (No, I am not being deported, though I won’t let that stop me from relentlessly plugging my artwork that was confiscated by the Chinese government earlier this year.)

But in the immortal words of Big Boi, “Greyhound don’t float on water.” Experience has taught me that when you make a big move, you have your choice of three options for losing money: lose money by shipping your junk, lose money by storing your junk indefinitely (e.g., to date, the upwards of five grand for storing I don’t even remember what, some old Duran Duran records and a djembe, I think, in Seattle), or lose money by giving your junk away at a small fraction of what you paid for it. Dear friends and spambots, I have chosen the third option. To wit…

Ben Houge’s 35th Annual “New Year, New Address” Fire Sale

I am selling the following items at the following rock bottom prices. I’m attempting to sell things as bundles, to try to get rid of as much stuff as quickly as possible. Prices are negotiable, everything must go!

PS2 + Xbox: 1200 RMB
If you want only the Xbox, we can talk, but if you only want the PS2, sorry, chump, you gotta buy both! That’s the deal! Comes with 2 controllers for each and a handful of games (more for Xbox than PS2, including Crimson Skies, Splinter Cell: Chaos Theory, and Jade Empire), and 2 Sing Star mics (for the PS2)! The PS2 has a rare and exquisite metallic light blue finish, and the Xbox is some kind of limited edition crystal something or other (i.e., clear case).

Oven: 500 RMB
Was over 1000 RMB new. I’d been holding this for some dufus who, two weeks after he told me he’d pick it up, called to say he didn’t want it after all. So if you’re one of the several other folks who inquired, feel free to inquire again; it’s still available! Relatively sizeable for a standalone, tabletop unit, big enough for roasting chickens and ducks (sequentially) or Beef Wellington, but doesn’t take up too much space, also handy for bruschetta, etc.

Box o’ DVD’s: 300 RMB
It’s a medium sized box, mostly full of DVD’s in absolutely no order. Over six years of Shanghai DVD hoarding has resulted in a substantial collection. The catch: it’s all or nothing; if you want ‘em, you gotta buy the whole box. I don’t know what all’s in there, but it skews a bit towards European and Chinese “art films.” That means you take the Antonioni and Bergman along with the Die Hard and Rambo. The Police Story pentalogy and Infernal Affairs trilogy are included, plus I think both Hulk films, House of Flying Daggers (x2, I think), Curse of the Golden Flower, you get the idea… All cinema, no TV series.

500 Watt Step Down Voltage Converter (220V to 110V): 250 RMB
Bought this, works fine, except 500 watts was insufficient for my vast array of US synthesizers and music gear!

Two Squash Rackets and Balls: 200 RMB
Nice ones, from Decathlon, barely used (like 3x), to my chagrin.

TV Stand: 200 RMB
Sleek, small, but sturdy, glass and metal, supported a 50” TV (not included) for the past four years, ably and with aplomb. Two open shelves underneath used to house a big amp/receiver, an Xbox 360, an Xbox, a PS2, and a Game Cube.

One Big Black Bookshelf: 200 RMB
Classic square design, divided into 9 square cubbies (3×3), really pretty convenient.

Two Big Black Tables: 100 RMB each
Before I met Jutta, I also tried my hand at furniture design: I had these custom made for my studio equipment (who knows when I’ll ever that all set up again, sigh) about five years ago, still in pretty good shape. Very simple design, very versatile, somewhat idiosyncratic design (long and narrow) and a little bit low, designed to be ergonomic for typing and/or playing a keyboard (i.e., elbows at 90 degrees, no awkward wrist bending).

White Hanging Drawer Thing: 120 RMB
This was Jutta’s, so you know it’s classy. It’s like got these suspended cloth drawer things, six of them, arranged vertically, about a meter and a half tall, lots of storage taking up relatively little floor space. On wheels! Kinda like this, but with six drawers instead of four, and already assembled!

Dish Bundle: 100 RMB
Big plates, little plates, some bowls, mostly of Ikea provenance.

Glassware Bundle: 100 RMB
Water glasses, some odd wine glasses, a bunch of martini glasses, some mugs, a cocktail shaker and strainer.

Cutlery Bundle: 100 RMB
Two full sets of cutlery, in fact, including chopsticks and cutting boards and a handy little tray in which to store it all.

Toaster 50 RMB
It is green.

Rice Cooker: 50 RMB
It cooks rice. Might have two of these, actually.

Johnson Amp: 50 RMB
Small and super cheap, but perfect if you’re a beginner guitarist or maybe into chip bending.

And I would be a poor salesperson (or a much more successful artist than I am) if I neglected to remind you that I still have an ample supply of my own CD’s available for sale: Radiospace (40 RMB) and 3 Heart-Shaped Cookies (20 RMB), plus my new one, Chingachgook(s) (50 RMB, come on, I made them by hand!). Tell you what: if you buy something, I’ll give you 3 Heart-Shaped Cookies for free!

I have lots of high quality digital art prints for sale as well, the fruits of my art hobo year! Check out Study for Insomnia, Transportation Is Getting a New Look, Shanghai Traces, and 29 Giraffes. You can talk to me or to the galleries that have presented these works; contact me, and I’ll point you in the right direction.

Please forward this list to friends!

P.S. Don’t worry about me not having a PS2 or Xbox anymore; I’ve got another set in storage in Seattle. (Um, why?)

P.P.S. I just saw that Wikipedia defines “fire sale” as “the sale of goods at extremely discounted prices, typically when the seller faces bankruptcy or other impending distress.” Apt indeed.

Self-Portrait, Dusk, at the Point of Departure

Saturday, April 3rd, 2010

Hey, wow, new video! This piece is a bit quirky and personal, so I should probably fill in a bit of context. But first, imagine that you are viewing this piece on a huge bank of 24 TV screens, the sole light source in a huge, black warehouse, which is how I would ideally like to present it. [Note that you can turn HD on/off in the video below; it will load faster with HD off, but if you’re up for it, turn HD on, click the icon to the right of the play bar to make it full screen, and turn scaling off.]

Self-Portrait, Dusk, at the Point of Departure from Ben Houge on Vimeo.

I find myself constantly refuting the notion that art made with computers is somehow cold, impersonal, rational, unfeeling, etc., etc. In general, I refute the idea of absolutes in art, that a work must be, for example, either rational or emotional. In my work, both elements are present, and this one swings perhaps farther than most to the emotional side.

All art (including digital art) has some kind of inspiration, and in this case I was inspired during my trip to St. Paul, MN, last winter by the intricate patterns formed by barren tree branches, and how those patterns would shift with just the slightest change in perspective or movement of the branches. I think the first time I consciously started paying attention to tree branch patterns, I was looking out the window of Famous Dave’s on 7th in St. Paul, where I was having lunch with my parents, my brother, my sister-in-law, and my two little nieces. Later I noticed that the same kinds of patterns were occurring right outside my brother’s living room window. I spent a lot of time, last winter in St. Paul, sitting in the stuffed chair of my brother’s living room, working on my computer, opposite this window (to the point that the chair came to be referred to as “Uncle Ben’s office”), and as I gazed at the branches outside, I kind of started to identify a bit with this tangled mess of branches and what they might represent.

I was working on a couple of video projects during my two months in St. Paul, notably Shanghai Traces, and also collecting source material for my foolhardedly ambitious plan to produce backdrop videos for my live pop show. I really wanted to capture some of the unique topographical features of winter in St. Paul (i.e., snow), but I could never seem to find just the right combination of meteorological conditions and presence of mind to go out and actually tape them. So in the end I spent the last 10 minutes of my St. Paul visit standing in my brother’s snow-covered front lawn, videotaping those branches as the sun was setting, just before I hugged everyone goodbye and my brother drove me to the airport.

So my new video installation takes those ten minutes and makes them last forever. A lot of still art can be said to freeze a moment in time, but that’s not the same thing as prolonging a moment indefinitely. In a photograph, for example, whatever was happening at the moment when the photograph was taken is not happening anymore; it’s been stopped. But here, the moment is still happening, and it will never stop happening. It’s not the same thing as looping a video segment, either. In a loop, it would happen repeatedly, which is not the same thing as happening continuously. As in Shanghai Traces, I think this is a really good pairing of subject and medium.

How is this miraculous feat accomplished? By using the same techniques I’ve developed to make sound continue indefinitely in videogames over the past thirteen years or so: shuffling, staggering, offsetting, layering. These techniques are some of the most fundamental in my toolbox, but they’re endlessly applicable to a wide range of real-time organizational challenges. In this piece, each of the 24 screens is independently picking a section of the video to play for a certain amount of time, then picking a new section to play, and so on. The duration and position in the original video are not completely random, but constrained by previous behavior, so that the overall distribution of images across all 24 channels is constantly shifting. It’s very similar to the granular synthesis techniques I’ve used in my audio works, mixing together little chunks of a larger sound to kind of homogenize it into a steady texture (see the sustained textures in Radiospace for a good example).

As is quite obvious, the original video was shot without a tripod, which gives the piece a performative element (not that the world needs another flimsy performance video document). The unsteadiness in my hand as I’m holding the camera is the other subject of the piece, creating motion and the subtle changes of perspective that (in addition to passing breezes) animate the primary subject matter. It focuses attention back on the person holding the camera and the minor endurance test of holding the camera still for 10 minutes in below freezing weather. This idea of endurance echoes comments by Richard Karpen and Mike Min (that the drama of a performance arises from the struggle of a person pushing against his or her limitations). In other words, the motion of the camera in the video is a visualization of my own failure to hold it still, despite my best efforts, which you are free to view as a metaphor for the attempt to hold back time itself.

The end result displays all kinds of interesting formal and textural qualities, byproducts of the same behavior being multiplied across 24 screens. The original video was shot at dusk, so there’s a gradual transition from yellow to blue hues; as my piece runs, the various screens are constantly changing their position along the spectrum, forming new groups and contrasts. The motion of the different screens prompts a different organizational tendency, a kind of counterpoint, sometimes seeming to move together, at other times in contrary motion. When screens pop to a new image, a rhythmic texture emerges as well. The eye is drawn to the sudden popping of a screen to a new point in the source video, but because the new image shares the same perspective as the previous one, it can create a kind of paradox; you know something’s changed, but you’re not sure what. The eye and brain are constantly engaged (although on this small video rendering it may be hard to tell; again, think of a big bank of TV monitors), as the viewer is constantly challenged to re-evaluate what’s the same and what’s different as groups form and dissolve.

The audio for the piece is basically just the audio from each of the 24 individual screens mixed together. It happens to include the sounds of several different transportation mechanisms, which nicely underscores the idea of imminent departure. Occasionally you’ll notice the audio cutting out or in at the same time as one of the screens popping to a new image, reinforcing the structure of the piece. I wasn’t completely happy with the sound I captured on the camera’s little built in microphones, so I wanted to filter it a bit, and once I got into filtering, I really liked the mood I got by notching certain harmonic sets of frequencies. But I also really liked the neutrality of the unfiltered sound, and I couldn’t decide if this was too much meddling or not, so in the end I have it both ways, with the notch filters algorithmically fading in and out. The filters’ base frequency changes at longer intervals, which gives the piece a higher level structure and periodically refreshes the ears by establishing a new tonal center. For a public installation, I would revisit the filtering behavior; ideally, if I could present this piece in the big warehouse I’m dreaming of, I’d tune the piece to the room’s resonances.

I have no idea when I’ll actually have a chance to mount this as a public installation. Ideally, it should be displayed on a big bank of 24 TV screens mounted in an 8 x 3 array in a huge, dark, empty space. (If it strikes you that such a bank of TV’s would resemble the banks of monitors displaying airline departure times at an airport, you might be interested to know that in fact I did the first draft of this software while waiting overnight at Dulles International Airport in Washington, DC, for my connecting flight to Nairobi last January 29, seated across from just such a bank of monitors.) I like the idea of encountering it first from a distance, the images gradually coming into focus as you approach, with the bank of screens generating the only light in a room so big and dark you can’t see the walls. There should be a bench in front of the screens, or pillows, so people can hang out for a while, or maybe some stuffed armchairs, like at my brother’s place!

This is kind of the worst possible combination for a digital installation: expensive, but subtle. Typically, if someone invests in a big, 24-screen video wall, I guess they want something big and flashy, not quiet and contemplative like this. But if anyone would like to be the first to present it, that honor is yours for the taking!

I’d like to dedicate this piece to the Minnesota Houges, with love and gratitude.

A One-week Slice of Hong Kong Art Life

Monday, October 12th, 2009

Circumstances conspired to land me in Hong Kong from September 28 through October 5, and I enjoyed a remarkably fun and eventful visit.

The night before I left Shanghai, I had dinner with Junky (from Torturing Nurse), Li Jianhong 李剑鸿, and Zbigniew Karkowski, who had just performed a very loud, very sparsely attended set at the 0093 rehearsal space a block from my apartment. Karkowski commented that in his often outspoken opinion, Hong Kong was overtaking mainland China as a hub for creativity activity, at least in the sonic arts. So it was a good time for me to go and make some assessments of my own.

My friend Nana Seo Eun-A had been encouraging me to come down to visit for a while. She works for Videotage, the 23-year-old Hong Kong-based new media center, but she always seems to be anywhere there’s cool stuff going on in Asian art. I met her in Beijing last April, when my and Chen Hangfeng’s 陈航峰 Kaleidoscope installation was up at the Today Art Museum (coinciding with the China International Gallery Exposition, just up the road), and she stopped by my workspace on a recent visit to Shanghai for the SH Contemporary. When I told her I might be swinging through Hong Kong, she encouraged me to extend my visit long enough to check out the beginning of the October Contemporary festival (October 2-31, 2009). Lots of other events were going on to coincide with the festival, too, so it was a great time to be in town. Nana has her finger on the pulse; she seems to know everyone and everything that’s going on in the arts, the result of a simple, sincere love for art, artists, and creativity that I truly admire.

Among her many welcoming gestures, when I sent an email to Nana asking about budget accommodation in Hong Kong, she wrote back almost immediately saying I had a reservation at ACO Air in Wan Chai (super centrally located on Hong Kong Island). ACO stands for Art and Culture Outreach, and their mission encompasses an affordable, short-term living space for visiting artists on the fourteenth floor of the Foo Tak Building (which also houses a number of arts organizations and artist studios, including those of Samson Young and João Vasco, about whom I will write more shortly), in addition to a wonderful bookstore and reading room on the first floor. As they would like it to be known, the operation of ACO 藝鴶 is largely supported by the Dawei Charitable Foundation Limited 達微慈善基金有限公司, and I would like to extend my heartiest thanks to them, and to their gracious manager Kobe, for supporting my arts investigation in Hong Kong; it was a fantastic place to stay, clean, central, with a nice view, and lots of opportunities to bump into other creative folks..

Monday

This was my second trip to Hong Kong; the first trip was exactly four years earlier, also during China’s national holiday. It felt familiar in a lot of regards. Getting from the airport to ACO was super convenient on the Airport Express and subway. Everywhere I looked, the obsession with cleanliness, especially in the swine flu era, was in full effect. Last time I visited, I was impressed with the orderliness of people queueing up to get on or off the subway; this time that impression was significantly less pronounced. Coming from ultraflat Shanghai, the vistas of mountain and ocean that would sneak up on me between buildings were a continual delight.

After Kobe got me settled in at ACO, I ventured out into the typhoon warning to meet up with Nana and her boyfriend Emmanuele (who goes by his old tagger name, Mine [pronounced Mee-nay]) for a fantastic vegetarian Indian dinner in Kowloon, at a little place called Branlo, I think. As I scribbled furious notes, the two of them gave me a very thorough itinerary of all the shows and galleries and openings and performances I was required to check out while I was in town.

Tuesday

Heading out on Tuesday, an old maxim was again validated; when looking for a restaurant, find the longest line and get in it! Fantastic barbecue pork with rice on Fleming, between Lockhart and Hennessy.

We had made plans for me to swing by Videotage on Tuesday afternoon, so I thought I’d stop by Osage Gallery, whose main branch is also on the Kowloon side, on the way there. When Nana told me about Nipan Oranniwesna’s City of Ghost installation, a sprawling city map rendered in baby powder, it didn’t sound like much, but when I walked into the space and caught sight of the work, I think I gasped audibly at the size, detail, and ephemerality of the undertaking. Also on view were a photo series called Hong Kong Intervenion by mainland artists Sun Yuan 孙原 and Peng Yu 彭禹 on the city’s large Filipino population, and Singaporean artist Cheo Chai-Hiang’s 蒋才雄 Story of Money installation, consisting of luxury suitcases containing Chinese characters in which the “bei 贝” radicals (etymologically indicating “money,” or literally, “cowry”) were replaced by actual cowries, a kind of clever comment on the deep roots of contemporary Chinese consumer culture.

In the elevator on the way down, I chatted with Wilson Kwan, who works for Osage, and handed him a Radiospace CD, which sparked a conversation about the gallery’s upcoming (last) intervention show (Oct 10-Nov 29), part of October Contemporary, featuring the work of Samson Young and Kingsley Ng, “two of Hong Kong’s emerging generation of tech-savvy multi-disciplinarians.” In addition to the gallery show, on the 17th Samson Young will be leading Urban Palimpsest: A Twilight Sound-Walk, a tour through the gallery’s Kwun Tong neighborhood, augmented by portable electronics. Sounds super cool; wish I was in town for that.

From Osage, I proceeded to get hopelessly lost in Kowloon. I thought I’d be able to find my way to Videotage using public transportation, too vain a world traveler to hail a cab. First I went two stops on the subway before I got Nana’s message that the only way to get there was a to take a bus, then it took another 45 minutes to find the right bus stop, then I went the wrong way on the bus (all the way to the terminus), until someone motioned for me to get on another bus, which randomly turned off its engine at another bus stop, at which point I was motioned into another bus with a different number, which never stopped at the stop I was looking for…I eventually got out and hailed a cab anyway. Nana latter laughed when I told her where I’d been, saying I’d managed to completely traverse Kowloon from east to west.

Anyway, I finally found Videotage, nestled into the Cattle Depot Artist Village, alongside 1a Space, On and On Theater, and other arts organizations. They didn’t have an exhibit up at the moment, but I got a presentation on the history of Videotage from Nana and her colleague Hilda Chan. They’re preparing an upcoming show called 20/20, which pairs work by artists currently in their 20’s with artists who were working at Videotage when it was founded over 20 years ago. Nana’s also planning a big event called Night Light Graffiti for the closing of October Contemporary on October 31. And just three days ago, they hosted Zbigniew Karkowski, Dickson Dee, and Sin:Ned on their Staticizer Tour, which I’m sad I had to miss, as I was already back in Shanghai. I was impressed by their clever Videotage business cards, cut at different intervals from those at which they were printed, so each one is unique!

My getting lost put us a bit behind schedule, so Nana and I had to rush off back to Wan Chai for a very tasty Cantonese seafood dinner with Ellen Pau and Alvis Choi, colleagues from Videotage who are also involved in the upcoming Microwave Festival of new media art this November. We had a fascinating discussion comparing the Hong Kong and Shanghai art landscapes, and as we were talking about art apps for iPhones, the topic of granular synthesis came up, which is about as good an invitation as I can think of for me to present some of my work. I happened to have my laptop handy, so I pulled out the EZGranulator app I had developed in Max/MSP a while ago as a demo for colleagues at Ubisoft, and also showed a bunch of my giraffe images, which I think of as a kind of visual granular synthesis.

Wednesday

Wednesday morning I set out for the Hong Kong Arts Center, a quick walk from ACO. Nana had recommended the show at the Goethe Institut on the 14th floor, which documents with photographs, transcribed interviews, and architectural renderings the illegal, temporary shelters that have been built on the roofs of dilapidated buildings in some of Hong Kong’s poorer neighborhoods, one of which happens to be across the street from Videotage. It was an interesting show, and while there I poked my head into their library, a minor treasure trove of German culture. I took the opportunity to get acquainted with Stockhausen’s Zyklus for solo percussion (1959) and took in the view of the Victoria Harbor land reclamation project (which I have often used as a metaphor for how I’ve sought to structure my daily schedule). In reading about the composer, I noticed that Stockhausen also had a policy of providing all of his own equipment at shows to ensure quality, further reinforcing a principle I’ve learned from experience.

From there I went downstairs to the Pau Gallery (no relation to Ellen) on the 4th floor. The show Cities of Desire, ostensibly a dialog between artists working in Viennese and Hong Kong, struck me as a bit scruffy and haphazard (Artforum liked it better), but it provided a chance to hear some of Cedric Maridet’s beautiful ambisonic sound work, which folks had been telling me I needed to check out.

It had been raining off and on since my arrival in Hong Kong, but on Tuesday the floodgates were truly loosed. My original plan had been to check out a bunch of galleries Nana had recommended in the afternoon, but I was sopping after a mere dash to the nearest covered walkway from the Hong Kong Art Center. I spent some time watching the rain and traffic (which throughout my trip continuously brought to mind Tarkovsky’s Solaris; only after I got back did research reveal the driving scenes were shot in Tokyo, not Hong Kong), deciding whether to venture to the nearest subway stop or the nearest pub, and eventually decided to head back to the dry Goethe Institut library, where I checked out Wolfgang Rihm’s Die Hamletmaschine, a pretty wacky piece of music theater that is probably not best served by an audio recording, especially without an accompanying translation.

On top of the weather, my phone was out of wack, so I was unable to reach Nana, but I thought we had made plans to hear a performance at the Hong Kong Cultural Center (on the Kowloon side of the harbor) featuring Alok Leung, the sound artist/musician and Lona Records founder who’s long been a Facebook friend, but whom I’d never met in person, as part of a show called Architecture is Discourse with Music (I’m leaving out the gratuitous ellipses). So I made it through the rain to the ferry and caught the show, and only realized later that the plan had actually been to catch the same show the following night. The program featured three artists—KWC, Alok Leung, and Aenon Loo—in audiovisual laptop performances, followed by a Power Point presentation by mainland Chinese architect Liu Jiakun 刘家琨.

In fact, there was no discourse between architecture and music whatsoever. A generous reading of the laptop artists’ performances would suggest a sensitivity to the structural issues of architecture, and the videos contained images of architecture, but the architect himself made no mention of music, and in fact at no point did the musicians and architect even share the stage. Mr. Liu’s presentation was interesting for the most part, until he ended by showing a long, ridiculously self-aggrandizing video documentary of the memorial he designed and financed for Sichuan earthquake victim Hu Huishan 胡慧姗. I’m not interested in anyone who has to show a video of a bereft woman bowing down to him to reinforce his benevolence.

Afterwards I had a chance to chat very briefly with the musicians as they were packing up their stuff, but the talk had gone on quite long, and they understandably seemed to be in a bit of a hurry to leave.

And the Hong Kong Cultural Center has free government wi-fi! Thanks, government!

Thursday

So I thought that on Thursday I would head out early and try to catch some of the galleries that I missed the day before. Of course, I knew it was the Chinese National Holiday, but I figured that for galleries that would be a good day to catch people who were off work and about town (it seems Hong Kong only took the one day off, as opposed to the week or more in mainland China). So I took the subway to Sheung Wan, two stops down from where I was staying (so convenient!) and walked through the stalls of exotic Chinese medicinal ingredients to Art Hub Asia, where I had to present identification and sign in before being allowed up to the 11th floor to discover that they were indeed closed for the holiday. The same was true of Tang Contemporary downstairs and Parasite across the street and Amelia Johnson Contemporary and Art Statements down the road. I gave up before trying Gallery Exit; Aenon Loo had told me the night before he’d be there, but I assumed he had forgotten about the holiday. Turns out he probably was there after all, since he runs the place. Whoops!

At least the Man Mo 文武 Temple was open, just around the corner, so I popped in for a look, although even that felt a bit like a failure, as it is currently undergoing renovation.

So I gave up on galleries and set out for the ferry station, wandering down a stretch of the Mid-Levels escalator, which serves as a gathering point for the city’s Filipina population on holidays, a lively and convivial atmosphere (and the subject of Cedric Maridet’s sound installation Filipina Heterotopia that I had just seen at Pau Gallery the day before).

Once on the Kowloon side, I headed to HMV for a happy hour or two of CD shopping. It’s really hard to get new music in China. Most CD’s that get official release here are pop garbage, and you can only get local underground stuff at shows for the most part. In my flush Ubisoft days, I used to order a lot of CD’s from Amazon, but I can’t really justify the cost of that anymore. And I’m a lousy pirate. So, despite HMV’s abysmal classical/jazz collection (they share a room, along with country and easy listening), I seized the chance to pick up the new Jim O’Rourke CD, La Roux, the Beatles’ remastered Rubber Soul, Flaming Lips’ At War with the Mystics in 5.1 (since their 5.1 Yoshimi was so excellently mixed) and two old Pet Shop Boys albums (2 for 1 sale, and good reference for my recent synth-pop productions).

I was supposed to meet Nana at a housewarming party for the new Shanghai Street Artspace, but I was a bit early, so I walked from HMV north through Kowloon Park, and actually way farther than I needed to go on Shanghai Street. I stopped at a place called I Love Cake and bought mooncake molds and heart-shaped cookie cutters, then found a bar in a mall celebrating Belgian beer week with Kronenbourg on tap (let’s not quibble), where I could rest my weary feet and start making my way through the liner notes of my recent purchases.

At the appointed time, I headed back down to Shanghai Street Artspace. It wasn’t an exhibition, just an open house. As I understand it, there had been a call for people to submit proposals for the space, and the winners invited all the other applicants over to have a discussion about what they envisioned for the place as a community art hub. Gotta say, I didn’t get much out of it, as the discussion was in Cantonese, but one friendly guy named Jasper pulled me aside and filled me in. Things livened up a bit after Nana arrived, and some of us started playing ping pong. Later I spilled some kind of lychee gelatin on the purse of someone I later identified as Phoebe Wong from Asia Art Archive. Sorry again!

From there Nana took me by Kubrick Bookstore Café, an amazing store for books and DVD’s and film soundtracks, but I only had a quick chance to peek inside (and to inquire whether they had the soundtrack for L’Odeur de la papaya verte, and to strike out yet again), before heading out to dinner with some of Nana’s friends, including the artist Nadim Abbas, who’s in a band with Alok called A Roller Control and was one of the artists included in the recent Louis Vuitton show at the Hong Kong Museum of Art.

I actually wasn’t planning on checking out the Architecture Is Discourse with Music show again, since it was the same line up as the night before, but when we left the restaurant, the streets were all cordoned off for the National Day fireworks over the harbor (on my previous trip to Hong Kong I had watched the fireworks from the nearby 28th floor restaurant Hutong, which I’ve just discovered has a super annoying web page), so only be explaining that we were on our way to the show could we get through. I wouldn’t have been able to see the fireworks or even get to the ferry, so I just stuck with the group, which turned out to be a good move, because afterwards folks were more relaxed, and we all repaired to a bar called Phonograph for beer and conversation. I got to chat with Alok at length, and also with Nana and Mine and lots of other folks. (The non-discourse this time was with Beijing architect Zhu Xiaodi 朱小地, who showed an awful lot of pictures of some luxury bar complex he had designed, certainly swank and easy on the eyes, but representative of a kind of lulling, complacency-inducing architectural riff on traditional Chinese forms that I view somewhat suspectly.)

Friday

I scheduled lunch on Friday with Edwin Lo, another Facebook friend whom I’d never met in person, sound artist and recent graduate of the City University of Hong Kong’s School of Creative Media. (You can read an interview with French musician Yannick Dauby that he did for the Sound Pocket website, which I stumbled upon rather at random; can’t seem to link to it directly, so happy exploring!) Nana joined us, too. Edwin suggested a beef curry place not far from ACO that was ridiculously tasty, in a kind of Hong Kong food court, but where everything was handmade, on the third floor of a building into which I would otherwise never have ventured. So tasty!

We had a good chat about sound in Hong Kong, and planned an amble over to nearby White Noise Records, a Hong Kong institution I had visited on my list trip through town, still going strong. But we got there too early; on Fridays they only open at two. So we parted ways, and Edwin slipped me a 3 inch CD he’d done called “In The Memory Of…,” released on the Little Sound label, a slow, elegiac montage of field recordings, quite nice.

On my way back to Sheung Wan, amid all the Chinese medicine shops, I stopped at one of these funky little herbal tea stands for some 夏枯草, labeled “Prunella Vulgaris” in English. No idea what that is, but it was sufficiently cool and refreshing. Then, finally on the third attempt, I had some success on my Hong Kong gallery crawl.

I spent over an hour at the Asia Art Archive, and I could have spent much longer. Like the Goethe Institut, it’s a place I could see myself visiting often if I lived in Hong Kong. My friend Amy Wood, who works there, was out of town, but her colleague Clara Cheung gave me a comprehensive tour of the facility. I also bumped into Phoebe , to whom I apologized again for spilling that lychee goop on her bag. Their collection runs a little slim on the sonic art front, but they’re open tp submissions, so feel free to send ‘em stuff! I did a search for Yan Jun 颜峻 and up popped an event called Around from earlier this year, organized by Yang Yeung 楊陽, Sound Pocket founder and another person people had been telling me I should meet; they had a catalog from the show in the collection, so I looked it up and read all about it. I found out I’m also in the database as a collaborator with Yan Jun at last year’s eArts Festival, and before I left I gave them a Radiospace CD, so now I’m in there twice! Do your own search here, there’s lot of fun stuff.

In fact, Parasite, Tang Contemporary, and Art Statements were all closed to prepare new shows, but I got to talk with folks briefly at the first two places. (In fact, the same was true of Parasite four years ago when I tried to visit; strike two!) I had peeked in the window at the Art Statements show earlier to see some of the controversial logo graffiti pieces that caused a furor around the time of the Louis Vuitton show at the Hong Kong Museum of Art, but they were closed to set up a new show by Danish artist Troels Wörsel.

Gotta say, I was a bit bored at Amelia Johnson Gallery; I’m really not much for those kind of personal family history unearthed as artistic narrative kinds of series you see a lot, and the title of Dinu Li’s The Mother of All Journeys can only be taken as a bad pun. Some pretty photos, though.

Kwan Sheung Chi’s 關尚智 show No Matter. Try Again. Fail Again. at Gallery Exit cracked me up, though. Not all of the pieces were well executed, and the typical problems of presenting video in a gallery context were all manifest, but sometimes there’s a fine line behind between a good conceptual artist and someone who’s just fun to have at a party. One of the pieces documented him and his friends performing a drinking game/endurance test during one of Hong Kong’s annual art walk events, and another piece showed him trying to recreate the performance by drinking the same amount of alcohol in the same time frame alone in his studio. I’ve been arguing for a while that intoxication is an underutilized parameter in performance.

After leaving, I stopped at a nearby crossroads, trying to get my bearings, and Phoebe Wong once again materialized and pointed me towards the Input/Output Gallery, just up the hill from Hong Kong’s notorious Lan Kwai Fong bar street (with an opportunity to grab a schwarma at the same schwarma stand where I grabbed one four years ago, yum!). Nana had emphasized this event, the official kick off of the October Contemporary, and it was probably the best party of the week. (Input/Output is owned by Teddy Leow, who currently has an interesting piece—from a technology perspective, at least—at MOCA Shanghai, a flashing LED panel that creates creepy afterimages in your retina when you look away.) Most notably, I got to meet my newest two best friends, Rachel and Paul, who are so cool, smart, friendly, and funny. Rachel is the manager of Input/Output, and it turns out she had actually seen my performance at Art+Shanghai when my 路口 installation opened. I enjoyed talking with Jessica, who also works at the gallery, since she doesn’t shy from asking very direct and difficult questions about why artists are doing what they’re doing. Then when someone introduced Cedric Marinet, and after hearing his installations and having people tell me all week that I needed to meet him, I was so excited that I greeted him with a big hug, to which he responded, “Who are you?” We talked for a long time about our respective practices and background and the exigencies of sound art, a very sharp and thoughtful fellow. I also spoke at length with Yang Yeung of Sound Pocket (who organized the aforementioned show with Yan Jun); she was interested in my thoughts on what made a good artists’ residency program, and I gave her an earful. Ellen Pau was there, too, and lots of other people…an excellent time.

I talked at length with all three artists in the show: Evan Roth, Desmond Leung, and Cho Yiu Cheng. Desmond had a really beautiful digital animation showing on two panels, abstract, but evoking flowing water, which reminded me a lot of Cindy Ng’s video that’s running next to my sound installation at Art+ Shanghai right now, although his is in color and hers is in black and white (which I think goes better with the theme of the Art+ show, as well as with my piece). Cho Yiu Cheng’s piece was a little more conceptual, images of peoples’ faces with bright lights being flashed in their eyes, blown up to fill a whole wall, and with an accompanying flashbulb soundtrack, should you decide to don headphones. Both pieces loop, but they’re dramatically flat to the point that the loops are pretty inconspicuous; you could still come or go at any point and get a taste of the work, which for me is an important criterion of video installation.

Cho Yiu Cheng

Evan Roth’s work probably had the most resonance for me, as someone working in the digital domain. He’s written a program to digitally sample people’s writing on a glass screen, then store these gestures in a database and visualize them using custom software on a screen in the gallery. He was inspired by watching graffiti artists working, the choreography of their writing styles, and he makes overt connections between this practice and Chinese calligraphy. He’s committed to keeping this an open source project, and I was struck by the countless possibilities contained in his database of digital tags; it’s wide open for all kinds of mapping in the visual and aural domains. I’m also grateful to him for turning me on to the Open Frameworks libraries for C++, which I plan to dive into soon.

Check out Evan’s video of the opening, into which a certain hatted, bearded man features prominently.

When the party started to wind down, a large group of artists, arts organization workers, and hangers on like me ventured out for Thai food. They were selling bunny ears in Lan Kwai Fong, since the Mid-Autumn Festival was nearly upon us, and I bought a pair. After dinner, we went to a homely little joint called Club 71, which was overrun by art folks. Here I made the acquaintance of Adrian Wong (another artist featured in the Louis Vuitton show), and we chatted for a good long while.

Afterwards, Rachel and Paul and I headed out for another schwarma, before finally calling it a night. An awesome evening!

Saturday

I asked Kobe at ACO if she could recommend a nearby place for dim sum, and she came through with the Lung Moon Restaurant 龙门大酒楼 near the Wan Chai subway stop. I arranged to meet a pal from my Ubisoft days, Kevin Lau, who had contracted for Ubisoft on EndWar to do a whole ton video work for marketing and PR purposes, so he had spent quite a bit of time in Shanghai. He brought a friend of his, Simon, and I invited my neighbor from ACO, Matt Gano, a fellow Seattleite, who was in town teaching poetry at the Hong Kong Creative School. Matt’s also an accomplished slam poet and hip hop artist; listen to some of his stuff!

We had a lovely meal, and then Simon suggested heading over to Page One books in Times Square, not far from ACO, where I think I managed to bore them all completely looking for the perfect present to bring back to Jutta in Shanghai. From there, Kevin and Simon had to leave, but Matt and I pressed on to White Noise Records.

Heading up the stairs to White Noise, I noticed that the guy walking in front of us had long hair, rock star pants, and what looked like a silver case for music equipment, so I wondered if there was going to be some kind of in-store performance. When we got in, I started to introduce myself to the proprietor, Gary (with whom I had chatted four years earlier, but who had no reason to remember me), but when I said my name, the musician-looking guy, who had been bending over his case, stood up and said, “Oh, Ben’s a busy guy in Shanghai,” and I recognized him as Christiaan Virant, half of the Beijing-based experimental duo FM3, best known for their wildly successful Buddha Machines. He was in town working on the getting the third Buddha Machine, a collaboration with Throbbing Gristle (dubbed “Gristleism”), produced, and I got to hear the only prototype in existence. He says the original Buddha Machine alone has sold about 80,000 units, pretty impressive.

We chatted for about half an hour about his work, the Buddha Machines, Chinese factories, generative music, iPhone applications (there’s a Buddha Machine for iPhone, if you don’t have it already!) and such.

After he left I chatted with Gary a bit more, and I walked out of there with Christopher WillitsSurf Boundaries (truly excellent), a compilation of Moondog’s years in Germany (alternately mesmerizing and dully noodling, as you’d expect), and Nosaj Thing (quite dull; btw, “Jason” spelled backwards is supposed to be pronounced “no such,” which I don’t think works at all).

I dropped off my loot at ACO, then took the ferry over to the Hong Kong Cultural Center for one last Architecture/Discourse/Music show, this time featuring Portuguese transplant João Vasco (see some of his video stuff here), whom I had met 2 years prior when he performed at Li Jianhong’s 2Pi Festival in Hangzhou (which is unfortunately not being held again this year, as Li Jianhong confirmed over dinner the night before I left for Hong Kong). João performed a mesmerizing sneak preview of an upcoming audiovisual installation he’s working on, comprised of slow moving videos constructed of time-lapse images of Hong Kong cityscapes, with lush, slow-moving audio generated from the images. I’m really curious to hear those segments in the context of an installation, where the different segments can interact and interpenetrate in a non-linear context. This performance had an increased clarity and focus over what I remember from his 2007 performance; it’s really thrilling to be able to observe an artist’s evolution. On the same bill were Sin:Ned and Pun Tak Shu 潘德恕, who also delivered riveting sets. The architect this time was Zhang Lei 张雷 from Nanjing, who showed some interesting photos, but he had an incredibly annoying tendency to replace the simplest words of his Mandarin lecture with their English equivalents; to give just one example, “gui 贵” is one of the first words most foreigners learn, for its usefulness in bargaining, but I guess he felt “expensive” sounded more luxurious, since it has more syllables, or maybe because it’s foreign and exotic (by contrast, he did not replace “pianyi 便宜” with “cheap”).

After the show, a large group of us went out for a fantastic Indian meal at Chungking Mansions nearby, and then it was realized that in fact there was a party on the roof of the Foo Tak building (where ACO is located, and where João also has his studio), so we all headed over. It wasn’t just an ordinary Saturday night; it was the Mid-Autumn Festival, the second most important traditional festival on the Chinese calendar (hmm, wouldn’t that make a great subject for a song?), which people traditionally celebrate by eating mooncakes and holding moon appreciation sessions. We had a fantastic view of the moon and surrounding buildings, as well as a glimpse of the harbor, and folks had brought lanterns, mooncakes, and beer. Later in the evening, I played my newly finished song “Mid-Autumn Moon” on a small portable sound system someone had brought. There was great conversation with Nana and other new friends late into the night, and João and I had a particularly interesting exchange on the intersection of music and architecture, perhaps the first real discourse of the festival. His perspective (and his original proposal for his performance that night, which the organizers vetoed) was to set up some kind of feedback system to probe the acoustics of the room, for him the truest sonic equivalent of architecture, whereas I was more interested in abstract forms and the non-linear potential suggested by a space, which is only activated when a person actually navigates it.

All week everyone had been telling me that I have to meet Samson Young (the guy with the upcoming Osage show), and on the roof of the Foo Tak building, I finally had my chance, since his studio is also in the building. He’s quite a sharp and accomplished fellow, with an impressive resume of interesting projects and performances (and a PhD from Princeton, where he got to work with Paul Lansky, whose music I’ve long dug). He shared with me about his RPG Triptych to be featured at the upcoming Osage show, which uses an off the shelf RPG game engine (I forget which) to present what sounds like a humorously surreal virtual experience. If I understood correctly, there will be three independent games running in the gallery, non-networked, but if everyone happens to be in the same room at the same time, the music is composed to that the layers will fit together in a harmonious way.

Sunday

After such a late Mid-Autumn Festival celebration, it took a bit of effort, but I made it back to Input/Output for a 1pm panel discussion with the artists (I arrived nearer to 2pm), a fairly open Q&A on new media art. In the lively discussion, I found an improved way to phrase one of my longstanding observations about video installation: if you author a piece to have a beginning, middle, and end, you need to also present it in such a way that the audience walking into the gallery experiences it as beginning, middle, and end. If someone walks in halfway through, your middle just became their beginning, and the dramatic trajectory of the piece is compromised. I’ll pontificate further on this point in the future.

After a lively discussion, I set off with Rachel & Paul to meet Nana at another opening, way up in Kowloon, but first we stopped off for a plein air meal of fresh seafood on Temple St. The opening was at C&G gallery, which several people mentioned has been particularly successful in cultivating a community hub atmosphere. The show was called “No Money for Art vs. No Time for Art,” featuring stop-motion animation. Several artists, including Clara Cheung, whom I had met earlier at Asia Art Archive, had just returned from an artist residency in Puck, Poland, and they were sharing about their experience, and also sharing some fancy Polish vodka and cookies. I chatted at length with a new friend named John from the British Council, and we put a fair dent in the vodka supply.

From there we headed over to see Chopsticks, just around the corner, which is in fact where I was supposed to be the afternoon the typhoon rained me in at the Goethe Institut. Chopsticks is spearheaded by Patricia Choi (who had been at the Foo Tak moon appreciation session and was also present at C&G), and her concept is that the gallery actually has no permanent location, setting up events wherever there happens to be some unused space at the time. The current show was a modest photography exhibit with some nice images; Patricia opened the space just for us and phoned the artists, who popped over to say hello. She also plans to open a hostel somewhere in the neighborhood.

From there we finally made it over to see the new space where Robin Peckham, who joined the party back at C&G, has been working. He and I met last April in Beijing, back when he was working for Boers Li Gallery, and in the intervening months he’s relocated to Hong Kong to set up the Society for Experimental Cultural Production. We’d been trying to find a good time for me to see his new space all week, and we finally made it happen the day before my departure. For now, he shares space with some active musicians, and it’s hard to imagine a better hang out spot, with old tiles and a big balcony evoking some idealized “old Hong Kong” fantasy. Fill that place up with interesting folks and beer, and you’ve got one heck of a party! It’ll be very interesting to see where a man of Robin’s capabilities takes this endeavor in the months ahead.

Monday

On my last day in town, there was just one man left to see: bassist extraordinaire Peter Scherr. Peter’s been based in Hong Kong for a long time, and we’ve met up several times in Shanghai over the years. Perhaps the first time was when he brought his group Headache (including NYC musicians Jim Black, Seattle-transplant Briggan Krauss, and Peter’s brother Tony on guitar) to the now defunct Number Five on the Bund…back in early 2006, I think? Since then I’ve seen him come through town with a number of groups, all top notch, and every time I threaten to come down to Hong Kong to pay him a visit. So after packing up and checking out of ACO, I hopped on the MTR and set out for relatively remote Sai Kung way up north in the New Territories.

Once I got off the bus at the terminus I could see why someone would want to settle down here. The bus stop was right next to a beautiful bay, full of boats and islands and sunshine, verdant mountains all around. Peter picked me up in his car, and we headed back to his house, with a quick stop at another nearby bay to take in the breathtaking view.

I pride myself on my CD collection (I don’t enjoy listening to music on my computer or iPhone), with probably about 600 disks I brought over from the US, and easily another 600 that I’ve accumulated in the five years since, but Peter’s collection puts me to shame. Since so much of this stuff is so hard to find, he let me rip a bunch of it to my computer, some Eyvind Kang, some Marc Ribot, some Stockhausen, some Ornette Coleman, and a bunch of the newly remastered Beatles mono recordings from the new boxed set (the only way to get ‘em). In exchange I offered what I had on me (like Jim O’Rourke and, um, Pet Shop Boys), and a wide swath of my own tunes.

He showed me his amazing studio, as breathtaking as the surrounding scenery. I took some iPhone snaps of his studio, but they don’t do it justice the way his own webpage does. I plunked around on his beautiful Yamaha C3 piano for a bit; he picked up his bass, and we noodled over some simple changes, and once again I wished I spent more time developing my improv chops. It was a lovely afternoon just shooting the musical breeze, talking about music we like and our various projects, before he drove me around the backside of the peninsula, providing another perspective on the beautiful Hong Kong landscape, to the airport, where he happened to be picking up another musician friend that same night.

I stopped at the Heineken Bar in Terminal 2, where they had Murphy’s Irish Stout on tap and, I thought, quite passable jalapeno poppers (one of the rarest foods in Asia). The airport also offered free wi-fi (thanks, government!).

My whirlwind visit left me with a very favorable impression of Hong Kong. There seem to be lots of people doing really interesting, creative things. The food was great, and every morning when I walked out of my building, the glimpses of mountains and ocean exhilarated me. I was there during an eventful week, but there’s much more on the horizon that I would have liked to stick around for: Dickson Dee’s concert with Zbigniew Karkowski at Videotage a few days ago, a performance at Input/Output on October 14th, Samson and Kingsley’s installation at Osage, a concert by friends Yao Dajuin 姚大均 and Xu Cheng 徐程 on October 17-18 (another part of the architecture festival), the rest of the October Contemporary and Nana’s closing Night Light Graffiti event, and the Microwave festival that’s kicking off in November. There seems to be much more institutional support for the arts than on the Chinese mainland, and most of the people I talked to in the arts had a higher level of arts education (perhaps a by-product of the high concentration of universities in Hong Kong); the flip side that was mentioned to me by a couple of artists I spoke to was a kind of superficiality or pretention that kept relationships from going deep and inhibits healthy criticism.

Perhaps there’s a bit of the “grass is always greener” phenomenon at work, but one thing this visit reminded me is that Hong Kong’s not all that far away. I hope to be back soon! Thanks again, Nana!

The Most Relaxing Blog Post…Ever!

Monday, June 1st, 2009

I visited my favorite massage parlor, 龍之道, yesterday. I’m not sure I want to publicize the address, as I generally prefer to be the only bloated foreigner in the joint, but they provide rigorous Chinese massage, medically sound, with skilled practitioners, and the whole array of treatments (incl. hot cups) available as necessary, none of this froofy Dragonfly shizznit.

The only problem was the music. I think they must hand out a complimentary CD of English language adult contemporary dreck when you pick up your business license in Shanghai. Those who have been here a while can fill in this list on their own, but all the classics were in full effect during our hour and a half visit:

The Eagles, Hotel California
Phil Collins, Another Day in Paradise
Whitney Houston, I Will Always Love You
Celine Dion, The Power of Love
Simon & Garfunkel, The Sound of Silence [actually, I like this one]
Michael Bolton, When a Man Loves a Woman
Bryan Adams, Everything I Do (I Do It for You)

We made a little game of guessing the next tune, and I was afraid I’d lose until they played Richard Marx’s “Right Here Waiting” as we walked out. (I never heard “My Heart Will Go On,” but I did doze off for a bit.)

I’ve long thought that a massage parlor is an ideal place to implement some of my ideas for indefinitely continuing music (just like in a videogame), totally ambient (no pre-rendered dramatic climaxes), non-looping, real-time deployed. It’s still a back burner project, but I’ve been hoarding ideas for Project Dragonfly for at least a year now. Stay tuned; it’s gonna be absolutely, unequivocally gorgeous.

Compiling this list reminded me that way back when I did that interview with Morgan for SmartShanghai, I shared my Chinese experimental music starter kit, which didn’t make the final edit of the already exhaustively comprehensive interview (I’m still so impressed that Morgan took the time to transcribe all that babbling).

So here ya go, my Chinese underground/experimental music starter kit (which admittedly betrays a marked ambient bent):

Li Jianhong 李剑鸿 + 10, See You New World (2Pi)
718, An (Kwanyin)
Lin Zhiying 林志英, [I actually can't tell what the title of this thing is; might be "II," and the label might be "21 Floor;" album art is B&W photo of a lot of people going over a bridge with umbrellas and a TV in a vacant lot]
Wang Changcun 王长存, Parallel Universe (Post-Concrete)
AITAR II, B6 and MHP (Isolation Music)
V.A., Music for Shopping Malls (Kwanyin) [featuring Zafka, Yan Jun 颜峻, and 718, and Eric Satie]
V.A., Landscape 2 (Shanshui)
V.A., The Sound of Silence Project (Reconfiguration)
And one of Torturing Nurse’s 9,382,521 CD’s; I’ve given out the one they did with Tokyo-based Polish noise artist Zbigniew Karkowski and Hong Kong-based Dickson Dee a few times as gifts, “Penetration” (PACrec)

Now the bad news: last time I was at Sugar Jar in Beijing, I wanted to pick a bunch of these up as a gift for a friend of mine (the fine composer Kevin Siegfried), and most of them are now out of print. So if you ever see ‘em, snag ‘em!

BTW, when I read that SmartShanghai interview for the first time, I had a mad impulse to annotate and expand and fill in some of the gaps, but I resisted, seeking to preserve the integrity of the barroom ramble it was. Now that some time has elapsed, in an effort to wring more mileage out of it in the time-honored tradition of the director’s cut, I would offer the following additional comments:

I got distracted by some other idea and totally skirted the question about being proud of my work on EndWar, but yes, I am quite proud of my work on that game. I think it’s a great game, and I think it includes some technological innovations in the sound department that hold great relevance for the industry at large. Hurrah for EndWar!

I started to answer the question about what exactly I was doing at Ubisoft with a long answer about how my previous roles led up to my most recent role, but then I got lost my train of thought. But the short answer would be that I was the lead audio guy on the project, and my job was to convey and support the primary vision for the game in sound. Read all about it here.

I might have clarified that the original lead singer of Petra, Greg Hough, lasted only one and a half albums, soon to be replaced by Greg X. Volz.

Had I considered the question a little more closely, I probably would have said that classical music is the midpoint between Christian rock and Torturing Nurse, rather than INXS, and then I would have blabbed on about extracting the creative impulse from its varying manifestations and achieving some kind of enlightenment that encompasses all sound as music or some such drivel. I also feel bad that I didn’t give Depeche Mode appropriate props as an influence in this interview, and perhaps also Michael W. Smith.

And I flubbed the details of my frustration with those damn Elvis Costello reissues. The first reissues (of all the pre-Warner Bros. stuff, during which time he was handled differently in the UK and the US) were done by Rykodisc, as single disks with bonus tracks appended. Then Rhino did 2 CD remastered editions (which also included his Warner Bros. releases), and now Universal is re-re-re-releasing all the pre-Warners stuff. I have This Year’s Model on cassette, LP, and Rykodisc CD, not to mention the Warner Bros. release of All This Useless Beauty as well as the Rhino reissue. In general all the bonus material consists of rough demos, too, which in most cases only tarnish the final versions. There are not nearly enough rare B-sides, especially from Mighty Like a Rose. And can you even get “A Drunken Man’s Praise of Sobriety” anywhere anymore? Although I would love to get my hands on that short, live, promotional EP he did with the Brodsky Quartet following The Juliet Letters, which had a Beach Boys tune and some Tom Waits, I believe. What was the question again?

Song and Me

Friday, March 20th, 2009

I’m getting all the boring singer/songwriter patter out of the way here, where it’s easy to ignore, so I won’t bore everyone at this Sunday’s gig. If you want, just skip to the end of this post for a peek at Sunday’s set list. Don’t forget the details: this March 22, 2009, Yu Yin Tang, 1731 Yan’an Xi Lu (near Kaixuan Lu), 8pm, 30 RMB, opening for 10!

I’ve been writing pop songs since about 6th grade. That would be around 1986, when I was about 11. My first song was called “Blue Eyes,” co-written with fellow missionary kid Andy Laesch. We had a band we called Center of the Earth, which we, as pious MK’s, eventually decided had infernal undertones, so we renamed our duo Outer Space. We wrote a bunch of songs of which I could still hum a few bars, with titles like “Electricity” and “Midnight Spooks,” and we recorded them into a little boom box, doubling up on vocal duties, with me accompanying on the little Casiotone keyboard I got for my 9th birthday, shortly after my family moved to Liberia.

I saw it one day—blue eyes
I knew it right away—blue eyes
So clear from the start—blue eyes
It brought love to my heart—blue eyes

Oh, oh, blue eyes
Oh, oh, blue eyes
Blue eyes

Even before that, I remember putting together an instrumental, auto-chord extravaganza, featuring such titles as, “Just Noise???” now lost to the ages.

I kept writing songs in junior high and high school, while attending the International Christian Academy in Bouaké, Côte d’Ivoire, switching to Christian themes, along the lines of the Petra, Michael W. Smith, Steve Taylor, Benny Hester, Steve Camp, White Heart, and Randy Stonehill cassettes I was listening to at the time. By far the standout hit of those boarding school years was “Rainbow,” co-written with “Guitar Man” Dan Pinkston (who now has a DMA in music and teaches at Simpson College). We performed this snappy tune with our band The Utensils (which at times also included staff members Kurt Werner and Brad Trosen on bass) around our school campus, in chapel, or just for pals.

My songwriting hit a new apex with “Epilogue,” mostly composed on the plane trip from Africa back to the US in the summer of 1990, following my 10th grade year. I spent my last two years of high school in Seward, NE, and I would often play my little songs on my friend Kathryn’s piano (much more often, in fact, than I actually had a willing audience). “Epilogue” was generally the most warmly received (unless I tossed in some Richard Marx).

I got my first synthesizer in the summer of 1990, the mighty Roland D-20 workstation (with a built-in 8 track sequencer + drum machine), and I set about sequencing synth-pop arrangements of my tunes, producing the better part of two “albums” in these two years. You will never hear them. The first, Nine Generic Love Songs, included “Epilogue” and was written during my junior year for the girl for whom I yet pined back at boarding school. The second was pulled together during my sophomore year of college and was eventually entitled Titled Untitled, comprising 17 songs mostly written during my senior year of high school, although two songs dated from my boarding school years (including a synth-pop version of “Rainbow”), and a few newer tunes also slipped in. While working on the first master in January 1994, I felt embarrassed that I was spending so much time on such ancient material, and that my college girlfriend was unrepresented, so I added the track “I Tell Her Everything,” by far the best thing on the album.

I did some really wacky stuff in high school, digging deep into the synthesis potential of my Roland D-20 and experimenting with odd meters, sudden harmonic shifts to distantly related key areas, microtonality, polytonality, even random procedures, a sign of things to come, I guess, as in the instrumental track “Genevieve” (the middle name of a girl I smooched at show choir camp), which dates from late 1991. The percussion tracks were recorded as a series of overdubs with the volume turned off, so I didn’t know where I was playing in relation to the beat or previous takes, an idea I think I got from a Keyboard magazine article.

At first I recorded my sequences and overdubs on a little cassette 4-track I borrowed from my high school band teacher. Later in college I bought a second-hand Tascam 238 Syncaset 8-track tape recorder and made new recordings; I continued to remix and rerecord these songs for quite a while, eventually bolstering Nine Generic Love Songs with four thematically related “outtakes,” and finally producing a digital master after moving to Seattle in 1996. Good practice, I guess.

I continued to write songs after commencing studies at St. Olaf College, but as a composition major, I was also starting to branch out into other kinds of writing. I would often try to slip some of the new ideas I was learning in music theory class into my songs, such as a German augmented sixth chord in “One-sided” (written as a homework assignment) and common tone modulation by way of an augmented chord in “The Verge of a Girlfriend.” The instrumental track “Jim/James” was the result of a homework assignment to write a minuet and trio (co-written by classmate JP Moninger, my partner on the assignment), and also snuck onto Titled Untitled. Most of my new songs were for my college sweetheart, with a few exceptions. I once wrote a grunge song for the cover band in which I played, Dirty Bath, entitled “Kill Fred,” a hateful diatribe against an incompetent sound engineer we had at one gig.

Put a gun to his head
Kill Fred
Make him bleed; it’s so red
Kill Fred

It was actually kind of a funny song (in Phrygian mode, which we had recently been studying).

After college, I moved to Seattle, and I kept writing songs, almost exclusively, and perhaps somewhat neurotically, about the college girlfriend who broke my heart in the end. Eventually I started to write about other people, but almost invariably the subjects would revolve around my striking out with girls, though I tried to maintain a modicum of wit about it. One happy exception was “First Dance,” composed for the wedding of Cheryl (my former French teacher from boarding school) and James Cloyd.

At any point since high school, if you had asked me what my next album was going to be called, I would have been able to tell you. After Titled Untitled, I had planned a sprawling quadruple album entitled Our Unique Culture, which would bring me totally up to date with everything worthwhile I’d ever written, or even started to write. In college, I was working on an album called Whatever, which later became Stark Originality. I’m sure there were others album titles I’ve forgotten. At one point I planned a rock album. Then in the early Seattle years, it was a 12-song concept album about the aforementioned college sweetheart entitled, I’ll Never Make the Same Mistake Twice Again (hmmm, bitter much?). Then I thought I’d better just sweep everything I had into one collection and move on to something new; at first I was going to polish and rerecord everything and call the compilation Jot Down a Quick Note, later shortened to Jot Quicky. But in the end, I just burned CD-R’s of whatever half-baked demos I had laying around for friends, christening the 15-song compilation Dumb Songs and Demos.

After a while, somewhere around 2000, I just stopped writing songs. I’d gotten busy composing the string quartet soundtrack to the computer game Arcanum (2001), which took me most of 2000 to complete. I was also writing a lot of choral music for the church choir I was in. I’d continue to have ideas for songs, but I’d never flesh them out or record them. At the time I felt demoralized by indifference, but in retrospect, I was doing almost nothing to get my songs heard by anyone outside the circle of my immediate acquaintances. The last song I wrote in Seattle was “Kiss Locally,” sparked by the way my pal Mike was able to breathe new life into some of my older tunes with killer rock arrangements. (And these arrangements are finally seeing the light of day as 3 Heart-Shaped Cookies, available now!)

In retrospect, my last year or two in Seattle was ripe for a pop renaissance. I had finally assembled a perfect little computer-based home studio, my longstanding goal since moving to Seattle, rounded out by the acquisition of the Roland JP-8000 and JV-2080 that I was able to retain from my studio at Sierra when they finally shuttered their Bellevue office. And I was starting to perform regularly in a new band, Subpoenaed Lemur, at the instigation of my dear pal Korby; I don’t know if I can truthfully say we were garnering a following, but we were playing around town quite a bit and having a blast. But at the same time I was in the throes of my master’s degree in composition at UW, while continuing to work full time in the games biz, leaving little time for pop dalliances. It’s an irony of history that just as the last pieces of my home studio fell into place, I had shifted focus almost entirely to doing computer music in Max/MSP. And to this day I feel shame that I never pulled my weight in the band; continued respect to Korby for doing all the booking, preparing all our backing tracks, and running all the rehearsals.

When I decided to move to China in 2004, I had to figure out what to do with my studio gear, and each option seemed like a losing proposition. I could sell it all and lose money and regret it later; I could pay to store it as its value steadily declined; or I could pay to ship everything over to China. In the end I brought it all with me to Shanghai, where it languished in unopened boxes for about 3 years, as I continued to focus on computer music.

I guess what got me writing songs again was a trip to Vietnam with Jutta in October 2007. It sounds silly and cliché, but it was a time of intense emotion, and I didn’t know how else to express what I was feeling than in a song. By the time we returned to Shanghai, “My Heart is a River in Flood” was pretty much sketched out, though it took a few more months to work out some harmonic details and record it. In the meantime I had started writing “EndWar,” which despite its commercial provenance was genuinely the result of good, old fashioned passion and inspiration (working on one game for 3.5 years will do that to you). And “Jessica’s Scissors” ensued shortly from a brazen bar boast; our friend Jessica, an instructor at the Vidal Sassoon academy, was celebrating her birthday at Logo, and I offered to write her a song in exchange for a free haircut, perhaps not the best bargain I’ve ever struck. All of this was enough to finally pull my studio gear out of mothballs and wire everything up.

And so pop songwriting has once again finally come to the fore. I’ve had this idea of doing an album about my experience living in Shanghai ever since I got here, but it’s languished on the back burner for years. But now I’m committed to finishing it in 2009; once I’m back from setting up this installation in Beijing next month, I will be all about Shanghai Travelogue. All the new songs I’ve been writing recently (two are already lined up and ready to record) are going towards that release.

Despite this long history of pop songcraft, I can probably count on one hand the number of times I’ve performed a set of my pop songs in public (excluding the songs we did with Subpoenaed Lemur: “Love on TV,” “Kiss Locally,” “Late Life,” and “Our Newfound Skill”). I did a short ½ hour set on some festival line-up in college, a few tunes at another open mic night in college, 3 more at an open mic night shortly after moving to Seattle at the Art Bar on 2nd…maybe that’s it? (After the Art Bar performance, the host, who I think may have been Ted Narcotic, afterwards commented, “Hmm, you’ve got kind of a Tiny Tim/John Tesh thing going on there, don’t you?”)

So perhaps this Sunday will be my first full gig of original pop songs ever. Took me long enough!

Here’s the set list, with approximate dates of composition. If a song title is highlighted, click on it to listen!

Love on TV* (1997)
Our Newfound Skill (1998)
Late Life* (~1999)
I Tell Her Everything (1994)
Like Vaseline (~1999)
Kiss Locally* (2003)
Cold (2009)
I and My Neurosis (~1999)
First Dance (~1998)
My Heart is a River in Flood (2007)
I’m Not Drinking Alone (When I’m Thinking of You) (~1997)
Jessica’s Scissors (2008)
EndWar (2008)

* included in the brand new rock’n’roll EP 3 Heart-Shaped Cookies

This show will be “quasi-acoustic,” meaning that I’ll be singing and accompanying myself on a keyboard with no computer trickery. It would have been fully acoustic if Yu Yin Tang had a piano. Later this year I’m planning to make the leap to full-fledged synth-pop performances. I always felt ashamed to be performing alone with only sequenced accompaniment (despite the fact that Depeche Mode and Nine Inch Nails have made quite profitable careers based on this approach). Now that I’ve witnessed the “electronica” revolution of 1999, followed by my discovery of China’s karaoke culture, I think it’s time for me to overcome those old reservations.

Wow, what a long, boring post. Thank you very much for listening. Good night. Enjoy your steak.

Silence or Brainwave Communication or Sneak Preview?

Thursday, March 12th, 2009

Here’s a quick preview of what I’m going to be presenting at this Sunday’s “Silence or Silence or Brainwave Communication” show, which you should totally attend (details here).

I’m currently working on a collaborative project with my pal Chen Hangfeng 陈航峰, an installation for the Today Art Museum in Beijing, going up next month; he’s doing the visual part, and I’m doing the audio part. The point of departure was the notion of a kaleidoscope, which fragments and transforms the world around you into something unexpected, strange, and beautiful. To achieve the same kind of effect in sound, I’m writing a program in Max/MSP that will take a live audio signal coming from a microphone positioned around the gallery and manipulate it in funky ways. In the end it will have four different behaviors (what I’m calling “scenes”) that can be deployed independently on the two speakers in the little room we’re building. I’m planning to preview two of these at my performance this Sunday.

The basic sound production method is to use resonant filters to emphasize certain very specific frequencies present in the original signal. When the incoming signal includes one of the frequencies I’m looking for (and in the kind of noisy, ambient sound I’m pumping into the computer, this is quite likely), the filter will be excited, and you’ll hear a tone at that frequency that also retains the amplitude contour of the signal going into it. It’s not a particularly new or difficult idea—I think Jean-Claude Risset was one of the first do put this idea to musical use in the 60’s—but it’s still effective.

Setting up the filters (six of them, referencing the hexagon forms seen in kaleidoscopes) is pretty straightforward; the guts of the piece are in how and when I set those frequencies.

I’ve got an overarching harmonic plan based on just intonation that’s a bit complicated, but it basically involves picking a new scale for each “scene change.” I’ve got 5 scales to choose from. Different scales imbue the changing scenes with different moods or feelings. A fundamental pitch is selected from the chosen scale. Then each of the filters picks a multiple of that fundamental pitch (based on the scale) as its base pitch. Then it does these shorter volleys of some behavior (the specifics of which vary from scene to scene), which involve choosing another multiple (still based on the same scale) from that pitch. So you’ve got a scale degree multiplied by a scale degree multiplied by a scale degree, which is kind of analogous to the way images are reflected back and forth in the mirrors of a kaleidoscope.

I’ll be previewing two of these scene behaviors this Sunday. One is a kind of swooping, sustained thing, where each of the filters are behaving independently, coming in and out at different times, hovering around different octave offsets, very mellow and ambient. The number of swoops per volley, time of the sustain, time of the sweep, time between volleys are all controlled algorithmically, slowly changing over time. The other behavior is a more rhythmic thing, different patterns pulsing on the different filters, playing off each other, with gradually changing patterns, density, tempo multipliers, pauses also controlled algorithmically. Still mellow and ambient, but with a beat!

I’ve done a couple of pieces exploring this notion of algorithmically generated rhythmic patterns, and my first efforts were pretty unsatisfactory, notably in a piece called “Study for Eventual World Domination,” which I did at the 2Pi Festival in Hangzhou in 2006. Some of the patterns were interesting, but they kept coming out in a stream that became boring after a while, homogonous in its constant randomness, since it lacked any mid-level coherence. So I’ve come up with a system that will still generate algorithmic patterns, but store them in a list, so that they can recur and play off of other patterns, and so far this method is proving much more satisfactory. It’s actually a cross between the way I’m storing radio signals in buffers in Radiospace (randomly choosing one of the six buffers to rewrite every 20 seconds, allowing for this same kind of mid-level coherence) and how I was choosing cells to play and juxtapose in the EndWar music system.

To hear the other two scene behaviors, you’ll have to come to Beijing next month and check out the installation! The show opens April 17. I’ll post more about all the specific details later. In the meantime, see you Sunday, 8pm, Yu Yin Tang!

EndWar Audio Demystified

Tuesday, February 3rd, 2009

I finally got around to adding an EndWar audio page to my website, which collects some of the more salient information regarding my work on this game for the better part of the past four years.  Check it out, if you care.

I also added some of the more insightful press blurbs pertaining to EndWar audio that I could find (omitting the mean ones) on my press page.  Generally, folks seem to be pleased with the audio (if they notice it at all).

Also, Ubisoft has launched a contest, inviting everyone to create user videos for the “EndWar” song I wrote and performed in collaboration with 99 Men (obligatory 3 Heart-Shaped Cookies plug), which means now anyone can download and enjoy this lusty refrain. Hurry, you have until February 17 to submit your entry!

And let me add a preemptive disclaimer about the following video, now making the rounds on YouTube in conjunction with the aforementioned contest. This performance was absolutely not intended for public consumption. It was a last minute stab at cheap entertainment for a team party.  I came straight from working at my desk, and I didn’t rehearse a lick, which explains the ill-timed invitations to clap or sing along, as well as the ill-advised air guitar.  Also, Mike (of 99 Men) transposed the song down from e minor to d minor, which rendered the bridge too low for falsetto and too high for full voice (Mike sings the bridge on the recording).  That said, the Shanghai skyline backdrop is kinda cool.

Interactive Opera: The Met Steals My Idea

Friday, November 7th, 2008

The New York Metropolitan Opera is mounting a “fully interactive” staging of Berlioz’s “Damnation de Faust,” which tests technology that they plan to deploy in a production of Wagner’s Ring cycle in the 2010-2011 season. This is one of the finest fruits yet of Peter Gelb’s new tenure as general manager of the Met. The director is Robert Lepage, who in addition to having directed Lorin Maazel’s opera “1984,” Stravinsky’s “The Rake’s Progress” (at the Royal Opera at Covent Garden), Bartok’s “Bluebeard’s Castle,” and Schoenberg’s “Erwartung,” also directed Cirque du Soleil’s Las Vegas production “Kà.” The tech team is the German software artist Holger Förterer and video artist Boris Firquet.

While the opera is being performed, laser sensors and microphones track the movement on the stage and the swell of the music to control images of birds and flames on screens behind the performers, all rendered in real-time.

This is so my idea. I have witnesses. But since no one’s lining up to ask me to direct an opera, I’m going to give away the rest of my idea for free. Ever since I saw the Lord of the Rings trilogy (which I despised for its cloying sentimentality), I’ve been thinking, why not merge the motion capture technology that allowed Andy Serkis to don sensors and virtually act the part of Gollum, wearing his 3D model like a rubber suit, with the technology we use everyday to render fantastic real-time realms in videogames?

Having experienced Seattle Opera’s Der Ring des Nibelungen cycle back in 2001, I specifically had Wagner in mind. One of the challenges in mounting the Ring is deciding how to present the dragon Fafner in Siegfried (the third opera in the cycle). What if, instead of a big, floppy puppet, the audience could behold a singing creature from the alien menagerie of Gears of War 2?

You could have the singers performing somewhere out of sight, with cameras capturing their facial expressions as they sing, to be mapped onto the face of the virtual characters projected on the screen. Meanwhile, another actor (also off-stage) performs the physical action that’s mapped onto the rest of the character’s body, Gollum-style, but in real-time. It’s like multiple people manipulating a huge dragon puppet, but with no physical constraints or cost for the materials.

Not only does this allow for some fantastic operatic creatures (from Fafner the Dragon to Seth Brundle in Howard Shore’s recent opera The Fly), but it might also have saved Deborah Voigt from having to have gastric-bypass surgery. Set designers could benefit from a vastly increased palette of new possibilities, from anime to totally abstract. And of course the virtual sets would be completely dynamic, from the birds and fire of this Faust production, to characters leaving footsteps on terrain and swirls in volumetric fog, particle systems, weather, dynamic lighting, the whole arsenal of what’s already used to create compelling environments in videogames.

This is absolutely the evolution of the operatic medium. Even if the technology’s not quite ready to render Jurassic Park in realtime, it won’t be long. In an article about videogame music a few years ago in the Seattle Weekly, Gavin Borchert even called videogames “The New Opera.” If Wagner were alive today, seeking to pursue his vision of an all-encompassing gesamtkunstwerk, he would surely be casting his gaze towards games.

By the way, I’ve also always thought that Die Zauberflöte would make a great game. That’s not necessarily the evolution of any medium, but wouldn’t that be a fun project?

3 Heart-Shaped Cookies

Thursday, November 6th, 2008

I just uploaded my new EP (I guess it’s my first real album) to a bunch of sites for digital distribution. It will take a few weeks, I guess, to percolate through the system, but theoretically you should soon be able to download it on iTunes, Napster, Rhapsody, eMusic, and Amazon. Drop me a line if you wish to be notified when this happens. I hope to follow it up with a physical release in the coming weeks.

I just spent a long time setting up this special webpage for the album, so I won’t duplicate all the info here. It’s actually a collection of 3 older tunes I did with my pal Mike Caviezel (mastermind behind the band 99 Men) back in Seattle. I teamed up again with Mike to produce a song that plays over the end credits in EndWar, so it seemed a good time to get these prior collaborations out in the open.

And though it certainly wasn’t the most important thing going on in the world yesterday, Tom Clancy’s EndWar, my life for the past 3.5 years, was finally released (release date chosen by the French). Go buy it!

The Power of Music

Tuesday, November 4th, 2008

I just got back from giving a presentation on sound art at Raffles Design Institute on the campus of Donghua University, about a block from Yu Yin Tang. The hallways are emblazoned with photographs of people like Jean-Paul Gaultier and Stella McCartney, and the glass door to each room is inscribed with maxims such as “Globalization is possible when a brand is built into a cultural stereotype,” “Brands are relationships; there’s nothing else,” “Success financially is a measure of creative success; it is the same in all art” (that one was Stella’s), and my favorite, “The power of music is branding.” It was even creepier than the thought of classrooms full of students being serious about fashion marketing.

But my personal interactions were all quite agreeable. I was there at the behest of the effervescent multimedia instructor and aspiring DJ Raquel Assis, to speak to her “New Media and Environments” class. My presentation seemed to be quite well-received, although I always feel a bit like I’m cheating, since all I have to do is say, “I’ve been making videogames for the past 12 years,” and everyone snaps to attention.

Most of the questions afterwards came from other professors sitting in. One asked how living in China has influenced my work, which was an interesting question, because the piece I had just played was “Radiospace,” which on the surface (in this particular rendering) has lots of snippets of Chinese speech and pop songs, but is actually not about content at all. It’s a real-time program that uses radio broadcasts as source material for audio manipulation, and was actually completed back in Seattle, where the program mangles Britney Spears instead of the Jay Chou. A lot of my work is kind of ambivalent about content, focusing instead on structure, and that’s particularly true of this piece.

But back to the question, while I am an enthusiastic student of Chinese culture, I don’t hear a specific Chinese influence on my work in any overt sense, like using pentatonic scales or whatever (I wouldn’t have to come to China to pick that up, anyway). When I hear something in Chinese music that is relevant to the issues that concern me, I do, of course, take note (I cited a recording of a Buddhist ritual in a Shanghai temple on the French Ocora label, “Chine Fanbai: Chant liturgique bouddhique” [I guess that’s 梵呗], as an example of a static musical behavior). But I’m probably more influenced by the rush of modernity, trying to parse and correlate multiple streams of information, the hum and buzz of a huge, constantly evolving city like Shanghai.

Another question was about the limits of randomness in a closed computer system, and I replied that art made from random numbers is just like art made from pipe cleaners. There’s nothing particularly interesting about pipe cleaners, but I’m sure somebody can make some really neat things out of them; the art emerges from form and relationships. There’s plenty of randomness in a computer. You can progress from sample transforms to synthesis, continuing to insert random choices at every stage of your audio-generating function until you’re sending a stream of random numbers directly to your sound card, the very definition of white noise. If you’re not content with the randomness within your computer, then you can introduce the outside world into the system by hooking up a camera or microphone, which yields information that is potentially more random yet also more consistent than a random number generator.

In all these cases, what’s more important than generating noise (random numbers) is deciding how that noise is used, what the random numbers are hooked up to, how they’re constrained, and what happens in between random choices. If you’re getting random information from a camera, you have to decide where you’re pointing your camera. All works, no matter how aleatory, are framed in some way; they come with some context or expectation as to the circumstances in which they will be experienced. That’s where you see the hand of the artist, and this is why even performances of John Cage’s 4’33” tend to sound pretty similar, despite the fact that ostensibly any sound in the world is admissible.

I’m not sure that I answered either question very clearly, especially considering how long it took me to summarize my responses for posting here.

Two very shy girls came up afterwards and said they had done a sound art piece called “Uneasy” that is designed to make you feel uncomfortable. They’re going to send me an MP3. I can’t wait to hear it!

Below are my annotated notes (yes, that’s notes on notes, or, if you will, the derivative of notes; I think this is what Mike Min meant when he was babbling about calculus in art), and I’m sorry, I’m not going to take the time to clean them up into essay form for you.

Introduction

Hi, I’m Ben Houge

Example of my work, provide some context

[play Breaking New Ground]
Set it up: SICIW, 100% Design, arctic concept
Imagine 12 speakers

Take a vote: is it music? [Response: no]

Done in Max/MSP
6 wind generators
3 chime generators
1 insect-flute generator

All the parameters of music are still there
Strong harmonic basis

So you could consider it a piece of music
Unlike most traditional music, no beginning and end; runs all day, and start/stop is determined by viewers individually entering/leaving, like sitting on a park bench
No loops, just algorithmic behaviors, many elements up to chance
Site-specific spatial element; can’t listen to it in your home on a CD player; have to go there

Background, how I got here

Piano lessons
Got a synthesizer in high school
St. Olaf College, major in Music Theory and Composition
Focused on electronic music, csound

UW, MM Composition
Sound synthesis, algorithmic processes, aleatory music, Max/MSP

Got into videogames
In Seattle for 8 years
Sierra Entertainment
Such games as LSL7, KQ8, Arcanum, Half-Life: Op4

[play Arcanum main theme]
It’s a nice enough little theme, but I was not happy with the implementation of my music in the final game; everything looped
It’s probably around this time that I really became convinced that the future of game audio was in finding unique deployment methods appropriate to the medium

In Shanghai for 4 years
Ubisoft
Tom Clancy’s EndWar, out today!

Parallel artistic trajectory

Early on in my career I was a content provider: music composition, sound design, dialog editing, lip syncing, etc.
Eventually became an audio director, where my job was simply to make the game sound good
Producing very little original content, rather directing other content providers, e.g., working with pals from Seattle on EndWar music (though I still got my song in there for the end credits).

First thought of games as a stepping stone into film, but soon discovered what a fascinating world it was.
Whereas film is codified and calcified and super competitive, grammar of games is still being defined; more fun challenges

[Play sci-fi ambience, built entirely from random and statistical deployment of synthesized sounds]

First heard of John Cage in college, several years later, while working in games, read Silence.
Recommend to all aspiring videogame audio designers
Started making the connections, also reading Feldman
Sound Currents, Seattle school

Began finding a focus for my art, and my extracurricular work, which had previous been mostly sacred choral music, began to focus more and more around the issues I was facing in the evolving medium of games.
Sierra paid for my Master’s, continuing education program; since I had already been working in games for a while, I knew where I wanted to focus
During my Master’s I realized my mission wasn’t to write a symphony or smart little chamber piece, but to connect these dots.

[Play A Reading from _____/Variations on _____, live radio performance on KEXP’s Sonarchy]

Is this music? At the time, I would have said yes, but BMI didn’t think so.

Why “sound art”?

Most open term, least expectations.

Throughout music history, there’s an increasing tendency to incorporate new sounds into music
Mozart’s Turkish cymbals, hunting horns, etc.
Technological advancements: saxophone, sirens, electronic instruments (Theremin, ondes Martenot)
Recording technology, musique concrete, tape music, computer-generated sound, sampling, DJ’s
Now experience almost all music in recorded format anyway

Now just about any sound can be considered of musical use (pop music ahead of classical music in that sense)
So what’s the important distinction?

Not bound by medium; more likely to experiment with cite-specific sound producing configurations.
Not necessarily electronic, speakers, Trimpin, acousmatic
Sound art is not necessarily even sound producing, Christian Marclay’s instrument sculptures and manipulated album covers
Also mention his video work and our recent Screen Play performance

An aspect I find particularly intriguing is the idea that sound art is in some way an “object,” rather than a “piece.”
Music has almost exclusively been about an organization of sound with a beginning and end, unfolds as an event.
But from my game experience, I’ve become concerned with organized sound that is indefinite, that continues until a user decides when to leave.
In this regard it’s more like an ambience, like sitting on a park bench and listening for a while, then leaving when you’ve had enough.
And similarly, it’s like looking at a painting in a museum; so “sound art” seems apt.

Because of all this, my work is just one possibility of what sound art might be
Most of my work has been sound producing, but I’m expanding
Working on giraffes [algorithmically generated digital prints], expressing the same ideas of organization in different media
I kind of still consider this music, too, but most people reasonably wouldn’t, so sticking with “sound art” for now.
Also coming soon: video works.

My issues

Dynamic behaviors
No loops!
“Just loop it” is the dumbest answer to a very interesting question, first thing people think of, cocktail party response
A more interesting answer involves algorithmic behaviors (do not fear algorithms; it’s just a method of doing something, like a fugue)
Also, do not fear randomness; very fertile artistic medium, lots to do with it.
Randomness as an artistic medium; more than just a random number generator
Levels of linearity; usually a continuum, not on-off; find the right granularity for your project

Shuffling, additive systems
Combinatoriality [I’ve stolen this word from 12-tone theory; I like my definition better]: exponential increase in possible outcome when you mix several layers of indeterminate behavior
Responsive; deprived of pre-rendered dramatic trajectory, allows you to switch on a dime

Multimedia
This ability to switch allows you to closely follow another stream of information; this is what happens in a videogame
Mapping from one stream to another; multimedia works, real-time
Coordination between different streams

[Play Mobile 3]

Explain that this is a live performance at the 2pi festival 2006 [and not one of my greatest works, but gets the idea across]
Also served as a prototype for EndWar music system

Granular synthesis
Also interested in what happens when you have lots of similar objects doing slightly different things
Small variations, lend interest, thwarting computer’s ability to be too perfect, the warmth of an acoustic performance
Heterophony, flocking behavior, Zhang Yimou, Curse of the Golden Flower

[Play Radiospace]

Having a big visual art show soon, visit my web site for the latest.
Also, I just started a blog. Visit!

Questions?

[Bonus: Play “EndWar” main menu music for big finish]