Archive for May, 2009

The Return of Synth-pop

Monday, May 25th, 2009

Allow me to share a few words concerning my synth-pop debut at the sold-out Antidote Electronic Music Festival in the Shanghai water town suburb of Zhujiajiao last Saturday.

This was the first time I’ve done a solo set like this since a three-song open mic night performance at the Art Bar in Seattle on July 17, 1997. And by “set like this” I mean full-on synth-pop, with me singing and playing some keyboard parts live on top of bright, intricate, rhythmic backing tracks (essentially the Depeche Mode recipe).

First step was to properly record all of the songs, and the last one, “Prebound,” was finished just over a week before the festival. I’ve started doing three mixes of each new song I record: one full version, one karaoke version (you never know), and one “music minus one” version, in which I mute the main keyboard tracks that I want to play live.

Once all five songs in my short set were written and recorded, I wrote three patches in Max/MSP to help me pull them off live.

The first patch behaves very similarly to Windows Media Player or Winamp or whatever: simple transport controls (play, stop, pause, resume), with a big slider at the bottom to instantly access any part of the song (primarily for rehearsing). I use this to play back the “music minus one” mix.

Then I wrote a simple sample-playback synth in Max. I wasn’t about to haul all of my synthesizers out and set them up on stage, so I sampled the eight or so sounds I required. When MIDI note information comes in from my five octave M-Audio Axiom keyboard controller (connected via USB), my program maps the sampled notes across the full keyboard range, with a simple attack/decay envelope applied. The result is generally not quite as dynamic or vibrant as the original sound, but close enough.

Last I wrote a patch that would track my current position in each song and load different sounds into my sampler at the necessary times. (My playback patch outputs the current song position in milliseconds, making this pretty easy to do.) If you start playing in the middle of a song, it’s smart enough to look back and see what the current patch should be and load that. I didn’t use any of Max’s sequencing objects for this, just a simple collection.

None of this sounds super impressive, I guess. Altogether it probably took me about four days to do. I suppose a lot of people would have done this in a sequencer like Cubase, and I imagine that could work well enough (although I find Cubase a terrible patch librarian). The main advantage for me was that everything could be completely automated, so that on stage I just had to type 1, 2, 3, 4, or 5 to load one of my five songs, the hit the space bar to start, and all of my patch changes happened automatically, so I could focus instead on singing in tune.

The show went alright, not bad for a matinee. I was up first, so folks were still trickling in, but those who were there seemed to dig it well enough. There were a few flubs that I need to iron out with more practice. It was a terrible idea to follow “口口口口口口口口” with “Prebound;” after shouting at the top of my voice, it was very hard to keep that low falsetto in tune. Also, I borrowed a keyboard stand (from the friendly folks over at Resist! Resist!, resplendent in their fine debut performance!), and it was a little short for me, so my whole posture felt out of whack (though I tried to pass it off as an intentionally splayed and petulant rock stance); it was really silly of me not to practice and perform with my own keyboard stand.

Next steps: practice, buy my own keyboard stand, add more songs to the set, and update my sampler to handle keyboard splits! Then when all that’s solid, I’m going to work on real-time algorithmically generated visuals, but that’s a ways off, I think.

Big thanks to Michael and the Antidote crew for inviting me to participate, a super swell time!

口口口口口口口口

Friday, May 8th, 2009

Hey, check out my new song, “口口口口口口口口.”

Perhaps some explanation is in order, especially for those readers living outside China (such as the Russian spambots that frequent my blog—hi, fellas!). The Chinese character 口 is written “kou” in Chinese pinyin, and it’s pronounced like “comb” without the “mb.” It’s pronounced with a falling-rising tone, classified as the third of Mandarin’s four tones. Especially when first learning Chinese, I would sometimes involuntarily bob my head while speaking to help me reproduce the proper inflection.

I’m no professional etymologist, but basically 口 represents a kind of archetype mouth. It’s not used to refer to the mouth of a person (that would be 嘴, or zui, also third tone), but it’s used for doors (门口), entrances and exits (进口 and 入口, respectively), mouths of rivers, and such. It also functions as a component (or “radical”) of more complicated characters, usually indicating that the character has something to do with the mouth (as in the aforementioned 嘴), or that it’s an interjection of some kind.

Most foreigners living China will be familiar with the phenomenon of receiving a Chinese text message on a phone that doesn’t recognize Chinese characters. The text is therefore displayed as a series of boxes, which, as the astute reader will have noted, closely resembles the character 口. So I used to make a little joke of feigning ignorance on the subject, delighting myself and friends with the apparent ability to read a text message comprised entirely of 口’s. And that, pretty much, is the idea behind this song.

That’s Torturing Nurse’s Xu Cheng 徐程 on guitar. I wanted to do a noise solo, thinking about garbled communications and such, and while pondering how to accomplish this, I decided, well, why not just turn to the pros? I had gone to Xu Cheng’s house for a Torturing Nurse rehearsal in 2006 (Torturing Nurse being Shanghai’s seminal noise band, who just celebrated their 5th birthday 2 weeks ago) and recorded some of his guitar playing for the piece Mobile 3 that I performed at that year’s 2Pi Festival in Hangzhou. I asked Xu Cheng if I could reappropriate some of this material for this song, and he graciously agreed. I think it fits the song super well (in fact, I think the end result is probably more successful than Mobile 3).

I had a bit of an agenda for harmony in this song. A lot of pop music I hear seems to rely on volume, distortion, and aggressive delivery to convey, you know, angst or tension or whatever. But to me, harmony is the real source of angst in, for example, Nirvana’s best songs, distinguishing them from, you know, Warrant, or so many punk bands that posture angst on top of common practice era chord progressions that could have been lifted right from the pages of Mozart. So especially given that my sound palette mostly revolves around shiny synthesizer tones, I wanted to try to get the frustration and uncertainty of the song across harmonically.

The song is basically built around a whole tone scale, though I switch whole tone scales a few times. This shifting between whole tone scales (there are only two) happens with increasing frequency in the longer, louder second verse section, trying to settle into something that won’t be pinned down, but at the very end approximating enough of a major scale to suggest a half cadence. There’s usually a constant drone in the background, and tension derives from these two musical ideas trying to fit together somehow, to forge some meaningful relationship. I think this is the neat thing about harmony; it’s not just a metaphor for something not fitting in; it is literally the same thing.

At the same time there’s only one chord type in the whole song, a major triad, and it’s always presented in root position. I did something similar in “Hack Coo!” from Stranger Personals, a setting of personal ads from The Stranger for voice and piano, where almost defiantly optimistic major chords are lost in a cascade of other notes, depriving them of their tonal moorings. Since the roots of the chords conform to alternating whole tone scales, but the chord type is major, the hegemony of the whole-tone scale is constantly being thwarted by the fifth of the chord. At the same time, the constant transposition of this immutable voicing causes harmony to move towards the realm of timbre (like a pipe organ, or Ravel’s doubling of horn with piccolos on the upper partials in Bolero), so that the chord starts to fuse into a single musical entity.

The bridge breakdown is the only part of the song that exists entirely in a whole tone scale, with no perfect fifths to get in the way. While this keeps it from resolving in a traditional tonal way, the fact that it belongs all to one scale provides a kind of respite from the conflicts of the rest of the song, creating this brief cocoon of tentative intimacy before exploding again.

Around the time of his death earlier this year, I was rereading George Perle’s The Listening Composer, in which he points out the prominent role that symmetrical structures play in the music of Berg, Varese, Stravinsky, Bartok, and other giants of the early 20th century (an aspect that unifies these rather diverse composers). [A symmetrical structure is basically an interval sequence that eventually gets you back where you started. If you move by half-steps or fourths or fifths, you get the whole 12-tone chromatic scale; but if you move by whole steps, you get the 6-tone whole tone scale; a half-step plus a whole-step will get you the octatonic scale, etc.] So I still had these ideas on the brain, although I’m sure this song wouldn’t have earned much more than an eye roll from Mr. Perle. While the verses are mostly wandering adrift in whole tone land, the chorus and breakdown shout-out sections are working through different cyclical structures; for example the breakdown repeats the same material at (negative) minor third transpositions until arriving back on the initial pitch. The chorus pattern basically short-circuits a circle of fifths progression by the introduction of a minor third, so that the figure leads straight to the tritone transposition and back again. (For another, prime example of symmetrical partitioning in a pop lick, check out Prince’s “P Control” from 1995’s The Gold Experience.)

My original concept for the vocal delivery of the song was to have it kind of shouted, kinda rap or sprechtstimme, to keep things floating and unresolved, and at several points during production, I fought the urge to turn it into a conventional melody. There kind of is a bit of a hidden melody, a simple, slow-moving ascending figure in the fuzzy drone part during the verses, but I only vaguely follow the contour of it, not matching any pitches. As is probably quite apparent, I was thinking very much of Elvis Costello, in particular “Pump It Up” and “Playboy to a Man.” That squawking sound is something I’d heard Prince do (and Elvis, on rare occasion), but never figured out how to do it (by inhaling) until going back to the source, some old James Brown recordings. Of course the shout-out stuff is very Prince inspired.

Can we have that 800 number again?

口口口口口口口口

Excellent.

[Addendum 9/22/2010: I forgot to mention there's also an oblique reference to Sylvia Plath's poem "Metaphors." Extra points if you can find it!]

DJ Biff Jorgensen, SPS

Sunday, May 3rd, 2009

Here’s a sample of what you get if you ask me to DJ:

Lusine, Ask You
Laurie Anderson (featuring Lou Reed), In Our Sleep
Vampire Weekend, Oxford Comma
Duran Duran, Big Bang Generation
Salif Keita, Africa
Prince, 3121
Jolin, 说爱你
Vanessa Paradis, Divine Idylle
Johnny Cash, Daddy Sang Bass
Carl Stone, Flint’s
DJ [Yamatsuka] Eye, Moth
Pierre Henry/Fatboy Slim, Psyche Rock
Wayne Horvitz & Pigpen, ‘Cause I’m in Love Yeah
Serge Gainsbourg, Love on the Beat
Big Audio Dynamite, Rush
Ben Houge, Jessica’s Scissors
Aphex Twin, 4
Christian Marclay, Frederic Chopin
Karlheinz Stockhausen, “Struktur XV” from Kontakte
Jay Chou, 牛仔很忙

I made my unwitting DJ debut at the launch party for the Mommy Foundation at CANART last Friday. I was originally asked to just do my thing, so I was planning to play the same type of ambient stuff I played at 2 Kolegas and D-22 in Beijing last month, basically presenting some of my real time ambient sound installation pieces as performances. But I increasingly got the sense that more danceable party fare was what was desired (especially after I heard the Antidote folks had already turned them down), so I ended up just playing a bunch of my favorite MP3’s. I actually prepared way more than what’s in this list, but didn’t have time to get to a lot of it; in particular, there should have been more Chinese rock. Also some Curtis Roads. And Christophe. And Naked City. Wait, I want to do it over!

I think I’m going to write a Max patch to help with transitions and stuff in the future, though that means I’ll have to rerip a bunch of music as MP3’s instead of WMA’s. Anyway, let me know if you want me to spin at your bat mitzvah or whatever; I’m officially on the market!

I did take advantage of the fact that a bunch of guys pretty much cleared the room by playing about 10 levels of Rock Band halfway through the evening to test the waters with some of my installation pieces, and actually, for a mellower, end-of-party scenario, Radiospace in particular focus grouped pretty well in a gallery environment, especially when I let folks tune to their own radio broadcasts.

And let me share a related observation (not necessarily leveled at this particular event). It seems a lot of arts folks, when planning art parties, after carefully coordinating all of the other details of the event to deliver a certain aesthetic experience, will nonetheless go for the knee-jerk, “Ooh, and we need a DJ!” solution when it comes to planning their party’s sonic environment. I encourage everyone to be equally vigilant when selecting a sound of their arts events, and to seek out music and performers who are aesthetically matched with the rest of the experience. There’s such a tremendous range of possibilities for party music other than the electronic dance music default, and art folks in particular should be sensitive to this fact. It always strikes me as odd when people who delve deep into visual aesthetics and issues and movements don’t exhibit the same curiosity and rigor towards sound.

Consult your qualified music consultant today!

Fat Art Lessons

Sunday, May 3rd, 2009

(Before I dive in, let me draw your attention to a recap of the Fat Art show I did for the China Music Radar blog! Also, if you want a thorough description of the installation I did for the show in collaboration with Chen Hangfeng, check out my previous post on the subject.)

I’m trying to imagine what my reaction would be if I were to check out the Fat Art show as an impartial observer. According to the show introduction, “Music to My Eyes is an art exhibition with a difference: in each of the works created for the project, sound is an integral part of the visual presentation.” But it’s really not such a unique concept; I’ve seen many shows that try to do more or less the same thing, one at Duolun a few years back, that tent annex at the Shanghai Biennial in 2004, a recent Shanghai MOCA show, etc.

Not only is it not such an original idea, but it’s also not particularly well-advised; every time I go to one of these multimedia installation spectaculars, the result is cacophony, where no piece has the sonic space it requires to say its piece, and if a good piece is even to be found, it’s usually lost in the din. Even the current Nam June Paik show at Beijing’s Central Academy of Fine Arts suffers from this problem (it’s the worst of both worlds, in fact; the sound is thin and weak, yet still manages to bleed through from piece to piece).

And now, I, too, have fallen victim.

A critical aspect of my piece is that it’s processing real-time sound coming from two microphones positioned around the gallery. It’s an audio corollary to a kaleidoscope, performing the same kind of function that Hangfeng’s video piece does, fracturing the everyday world into something unexpected and, I think, beautiful. So when noise from other pieces in the show makes it impossible to tell that the sound on the speakers is a manipulated live feed, or even to distinguish what sound is coming from my installation as opposed to the piece next door, the point of the piece is lost. In this context, I have to say, my piece fails.

But of course, some of life’s most important lessons are born of failure, so I’ve done my best to derive some helpful maxims, some logistical, some practical, some aesthetic, to keep in mind for future work. The comments that follow are not necessarily limited to Fat Art, but are culled from my experiences and frustrations with a number of sound art exhibitions over the years, issues that were very much on my mind while installing our piece.

Most important: make sure you’re prepared to handle the unique challenges presented by a show of all sound-producing works.
I’ve never seen a show all sound-producing works in which the pieces didn’t bleed into each other and diminish the experience. I think this is simply because most galleries and show organizers are not equipped to deal with sound. To successfully pull off a show like this requires the expertise of an acoustician and an audio engineer.

An understanding of the sound that will be generated by each piece is essential in determining the layout of the show, not just from description, but from actually hearing it (a challenge, of course, when the pieces are being developed specifically for the show, but one that must be addressed). Someone with some acoustical background should work to improve the acoustics of the gallery space (typically an afterthought) and help to sonically isolate pieces (typically a stab in the dark). An audio engineer’s expertise is needed when laying cables and positioning speakers, as well, to ensure that, for example, power cables and audio cables are not all run side by side (thus incurring interference). Finally, someone with trained ears also needs to be there to mix and set levels for the entire show in a systematic manner.

Given the proliferation of sound art, I’d say there’s a need for a new type of specialized “sound curator” to emerge to handle issues related to sound art and sound in galleries.

Not everything in a show about sound needs to generate sound.
There seems to be a pervasive assumption that if one sound-producing work is good, then a whole show of them is even better. But even apart from the practical considerations of acoustical isolation, the issue of aesthetic isolation remains. Exhibitions often derive their strength from a dialog between pieces, but in most new media shows, where pieces are often corralled into little cattle stalls (as with a recent exhibit at the South River Art Center), the goal is usually just the opposite.

A show about music or sound doesn’t need to include exclusively sound-producing works. There are so many mute images that nonetheless suggest rhythm or sound or music in their form or subject matter, and a sound installation might well benefit from proximity to visual works. I remember seeing an excellent Christian Marclay show at the Seattle Art Museum in 2004 that pulled this balance off expertly. Liu Ye’s paintings didn’t really need to have music by the artists depicted playing in the same room on an endless loop; maybe another piece in the show could have served as a soundtrack. A record label like Modern Sky could also capitalize on its album art, for example, the fine prints Jonathan Leijonhufvud created for the latest ReTROS album (actually on sale just around the corner at the Today Art Museum gift shop).

Bring your own gear.
We initially agreed that Hangfeng and I would provide all of our own equipment. This would allow us to work with the final hardware and ensure everything was functioning properly before arriving in Beijing. But then, in an effort to cut costs, it was decided that the museum would furnish all the gear instead. So I was greeted with a pair of “Vocal King” karaoke monitors when I arrived at the space, not exactly the “Tannoy 5A or equivalent” I had specified. And all of the mismatched projectors that had showed up for the various pieces that required them (including six for our piece) had to be sent back, as they were not up to snuff. Getting the cheapest gear ended up costing more money, time, and frustration in the end.

On the other hand, I believe Mathieu Borysevicz located all of his own gear, which allowed him to get up and running a lot sooner. I’m going to insist more firmly on this in the future.

Pay attention to acoustics.
According to the Fat Art magazine that doubles as the show’s catalogue, the Xinjiang artist Aniwar intended to create “a realm complete and utter silence,” in which the only sound would be “the rise and fall of the breath, the pounding of blood in the veins, the roar of silence in the ears.” His comments closely mirror John Cage’s often repeated account of his visit to an anechoic chamber (in which, instead of silence, he was surprised to hear two sounds: the high frequency buzz of his nervous system and the low frequency throb of his circulatory system [a claim which always struck me as somewhat scientifically specious]) to an extent that I doubt is coincidental.

But if you want to build an anechoic chamber, you don’t turn to an abstract painter. His main technique was to line the walls with bolts of felt. In the end, the installation doesn’t even look finished, with bolts of felt standing next to the entrance, which suggests to me that when the other pieces started making sound (including a video looping right outside his room’s open door), he kind of gave up on the idea.

Given this approach, complete silence was clearly not going to happen. But when I popped in to check on progress halfway through installation, I was nonetheless struck by the sudden change in acoustical space. Museums (especially the renovated warehouses and factories popular in China) are generally not conceived with a consideration for acoustics, and with all the construction and yelling going on as people were setting up their pieces, his room did have a markedly different feel. I think a lot of the time people don’t pay attention to the acoustical characteristics of the space they’re in until it changes (unless it’s really bad). So this could be something fun to play with in the future, either as an artistic parameter on its own, or just to help set off some other sound-producing element.

Mapping space and time
It’s actually a testament to the catchiness of Ge Fei’s piece that I still don’t mind hearing it on the CD accompanying the Fat Art magazine, even after a week of it seeping through the walls of our installation and interfering with my own sound. You have to read the magazine to realize that the sound is actually derived directly from the painting by Xu Ruotao next to which it was looping. The methods used are not described, but I imagine the technique was to use a tool along the lines of Metasynth to transform an image into a sound. The result was a five minute file that endlessly looped on a portable music player.

From my perspective, the act of mapping between different sets of data is at the core of digital art, full of fascinating challenges and possibilities. (This kind of mapping, in fact, inspired the name of this very blog.) But from my conversations with others (even other artists conversant in new media), it seems there are many assumptions regarding the mapping of images and sound that go unquestioned, though they are far from the only approaches possible. I guess this stems from our general familiarity with the two most common methods of representing sound pictorially: music notation (x equals time, y equals pitch) and waveform displays (x equals time, y equals amplitude). But there is no innate characteristic of the x axis (or the y axis, or the color depth or brightness of any pixel or any other parameter) that signifies time. Ge Fei’s suggestion that the painting is five minutes long is therefore completely arbitrary (and I’d say, having spent some time with the painting myself, perhaps a bit generous).

Experiencing this piece made me ponder that there are a lot of ways to map space to time in a real-time system, something to potentially explore in future work. It seems to me it would have been more effective if the mapping were happening continuously in real-time, so that you could experience the sound as you experience a painting: as long as you want to, making your own beginning and end as you come and go. You could even use some head-tracking routine to generate music based on the area of the canvas being examined.

Plan for adequate ventilation.
Our room was a small, custom-built hexagon inside one of the main galleries. I’m not sure if it’s due to the quality of construction materials used, or due to the lack of ventilation, but after a while the room started to stink, to the point where I saw a few people enter, take one whiff, make a face, and leave immediately. In the end the imperfect solution was to put the curtain aside to air the room out when the museum was closed.

This would have been less of an issue if the walls weren’t feebly trying to block out sound from other pieces; they might have been made from a more porous material. But if the walls must serve as soundproofing, then issues of ventilation (one of the trickiest issues in building a sound booth, as I learned when we installed one at my former office at Sierra) must also be addressed.

A more whimsical thought: while our experience brought the subject of smell to the fore, my friend Defne has also been collaborating with a perfumer to create the smell of the moon for her upcoming Futurist event. Tagging the subject for future research…

Even if you don’t need to be there, be there.
There’s really no reason I should have had to be on site for much of the set-up of our piece; there were workers there to hang cables, paint walls, etc. Most of the time I felt I could have been more productive fine-tuning my Max patch back at the hotel room than hanging around on-site amid the cacophony and astringent fumes of construction.

But not only was I able to catch some mistakes in installation (you can’t run power cables and audio cables next to each other), but when I was there, our piece’s needs simply got more attention. If something wasn’t happening, and I started doing it myself, help would suddenly materialize.

This really isn’t unique to putting on an art show; it’s general project management, just as true for a videogame. In fact, I was struck several times by the similarities between setting up for a big event like this one, and getting a videogame out the door.

And a few longstanding maxims were reinforced.
No loops!
If I have a mantra, this is it, finely honed from 12 years of audio development for videogames (i.e., real-time, digital systems). I think anyone who decides to loop a piece to make it run indefinitely in a gallery fundamentally doesn’t understand the medium of installation. I’ll expound upon this more in another post; basically a loop is the least creative answer to a very interesting question.

The refrigerator door effect
The only pieces that were really interactive at the show were Wang Bo’s and (maybe, depending on how it was supposed to be working) Yan Lei’s. Wang Bo’s piece included some of his cartoon characters rendered in life-sized plastic that cried out in pain when struck. This type of interaction, so distressingly common in digital artworks, is analogous to a refrigerator door: when you open the door, the light goes on, a simple one-to-one correspondence that, once observed, offers very little in terms of replay value. Further, behind these plastic figures, an animation of the same characters being menaced by a monstrous figure also looped, so that the piece actually broke two of my cardinal rules. And it must be said that the basic audio elements on such incessant display were poorly balanced in volume and timbre, offering no illusion that they were emanating from organic personages in a common acoustical space.

Let film be film, and let installation be installation
I was planning a big post on this topic to register my disappointment with the SH Contemporary show last fall; maybe I’ll still get around to it. What I noticed there was that almost all of the video art, except for Bill Viola and a Korean artist who’s name I’ve forgotten, was unduly beholden to the conventions of film. I don’t want to get mired down in semantics, but for me the most useful distinction is that film (including “films” shot on digital cameras) is about providing surrogate eyes, occuring in a dark room that is designed to make you forget you’re in a room at all; by contrast, video installation exists in a space, as an object.

To me, Mathieu’s piece falls squarely into the former category; I think it’s an eloquent film, and here as well as in other works of his that I’ve seen, he shows a particular knack for multiple channel narrative. But since his film so clearly presents a narrative arc, I found it frustrating to encounter his piece at the top of the stairs to the exhibitions second floor, where you’re almost guaranteed to start watching the film somewhere in the middle, then watch through to the end, then keep watching from the beginning until you get to the point where you came in, then try to piece the whole thing together into a coherent narrative in your head.

I’ve been proposing a simple solution to this problem for years: a countdown timer to the next show time! I’ve yet to see anyone try this.

I actually thought Sun Lei’s and Pei Li’s pieces both worked better as installations, even though they were also looping, since they were dramatically flat, more a series of tableaux than a story. It doesn’t really matter when you come and go.

In closing
Hope this doesn’t all come off as too grumpy; as my surliest composition professor, Richard Karpen, once said, if everyone simply applauds and says, “Great piece,” you never make any progress. In the end, despite some frustrations, it was a fun and rewarding experience, and I got a chance to work with many lovely people in the process, deepening my relationship with Hangfeng, getting to know other artists like Sun Lei and Pei Li, plus all the indefatigable folks who organized the show, Karen (particularly spry in addressing unforeseen challenges during set-up, and an unwobbling pivot throughout development) and her lovely assistant Lauren, Shen Yue and the tireless Ji Su from Modern Sky, the gregarious Liu Yitao from TAM, and so many others. Let’s do it again sometime!